Shrink down & explore a tiny world infected by the Bleaksprout, in this adventure full of puzzles and fungus. What peculiar creatures will the adventurers meet as they try to help the sporlings?
Villains are on the loose in Capital City! The Commissioner has activated the Hero Alert! Can the heroes save the day? Come for the "Bam!" and "Pow!" four-color comics action, stay for the campy fun.
Description:
Remember when comic books used to be fun? Let's get back to that! This is a Silver Age superhero adventure homage, in the style of the 1966 Batman cartoon. There's nothing dark, and nothing sinister. The Villains? They just want to rob some banks and have some fun. The heroes? They are all well-meaning champions of justice. Can our heroes stop the villains and save the day? Glitter Hearts is an LGBTQ-friendly system, originally based on "magical girl" anime, but it easily adapts to Silver Age (and, honestly, slightly campy) superheroics. The heroes of Capital City are open to everyone, and pre-gens are written without assigned race or gender. When you get the character, you make them yours. Prepare your corny one-liners, picture yourself in a brightly colored costume, and come have fun fighting for truth, justice, and the all-inclusive way.
As peace after recent conflict begins to become strained, the Conclave of Nations have agreed to reconvene for the first time in over 300 years when the unthinkable happens. Who is to blame?
Description:
In preparation for the Conclaves assembly, you have been hired to provide extra security to help ensure that the festivities surrounding the event go off without incident and protect the secrets of the Conclave. As guests arrive and the welcome festivities kick-off, one of the guests is found dead, quickly throwing you and the security team (the party) into detective mode. Can your group keep the rest of the Conclave members safe while also figuring out the culprit before dawn and the culprit strikes again?
As peace after recent conflict begins to become strained, the Conclave of Nations have agreed to reconvene for the first time in over 300 years when the unthinkable happens. Who is to blame?
Description:
In preparation for the Conclaves assembly, you have been hired to provide extra security to help ensure that the festivities surrounding the event go off without incident and protect the secrets of the Conclave. As guests arrive and the welcome festivities kick-off, one of the guests is found dead, quickly throwing you and the security team (the party) into detective mode. Can your group keep the rest of the Conclave members safe while also figuring out the culprit before dawn and the culprit strikes again?
The Mages of Markham's Circle have joined countless others in a rebellion against Templar oppression. Can you help a group of them escape the city before the Templars catch you?
Description:
The destruction of Kirkwalls Chantry in 9:37 Dragon was only the beginning. After peace talks failed, Circle mages across southern Thedas rose up together to finally escape oppression at the hands of the Templars. Templar leadership, unwilling to listen to calls for a peaceful resolution any longer, broke from Chantry control and began hunting mages without restraint. The Mage-Templar War had begun. This adventure follows a group of mages and the allies helping them escape from Markham's Circle in the southeastern Free Marches. Can you work together to get the mages - and yourselves - out of the city before you're caught and executed (or worse) by the Templars pursuing you? Content Warnings: Fantasy violence
The Mages of Markham's Circle have joined countless others in a rebellion against Templar oppression. Can you help a group of them escape the city before the Templars catch you?
Description:
The destruction of Kirkwalls Chantry in 9:37 Dragon was only the beginning. After peace talks failed, Circle mages across southern Thedas rose up together to finally escape oppression at the hands of the Templars. Templar leadership, unwilling to listen to calls for a peaceful resolution any longer, broke from Chantry control and began hunting mages without restraint. The Mage-Templar War had begun. This adventure follows a group of mages and the allies helping them escape from Markham's Circle in the southeastern Free Marches. Can you work together to get the mages - and yourselves - out of the city before you're caught and executed (or worse) by the Templars pursuing you? Content Warnings: Fantasy violence
A group of adventurers must work together to rescue a kidnapped child from dastardly kobolds!
Description:
Race against time to save a child recently stolen away by scheming kobolds. Get a taste of classic D&D 3.5 (either new or nostalgic), that of course starts at a village inn.
A group of adventurers must work together to rescue a kidnapped child from dastardly kobolds!
Description:
Race against time to save a child recently stolen away by scheming kobolds. Get a taste of classic D&D 3.5 (either new or nostalgic), that of course starts at a village inn.
When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site's secrets.
Description:
Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site's magic playing tricks on everyone, or is there something more nefarious afoot?