Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.
Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.
Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.
Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.
Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.
Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.
Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.
Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.
Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.
Your dragon companion has disappeared, while hunters report strange incidents in the woods. Set out on a quest to find your friend, and bring peace to the valley.
Description:
This game is a feel-good RPG with an emphasis on wonder, discovery, imagination, and positivity. The adventurers' quest of self-discovery is intended to be a pleasant journey where combat is not the focus. Violence is neither the default solution to any situation, nor an actual way of addressing issues. Instead, empathy, negotiation, and understanding stand as the core possible avenues to solve problems. Draconis uses a revamped version of the rules of the most famous of role-playing games. It features a system of dramatic keys, which encourages the game leader to think about the motivations of antagonists and consider what actions might influence them, and thus provide ways to move the plot.