While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
Each of you own the Prince a boon and he is cashing them in. The Prince wants you to get that belligerent Balthazar out of Elysium.
Description:
Each of you own the Prince a boon and he is cashing them in. The Prince wants you to get that belligerent Balthazar out of Elysium. Then take him somewhere quiet with no witnesses and make sure he never comes back ever again, oh and do it without making a stink it would not do well to upset the Brujah.
You rescued an ally's sister from a blood cult but now your memory's fuzzy. If there were 6 vampires and you killed 4 of them then everything should be ok, right? Has anyone heard from Sally?
Description:
During GenCon 20234 you and your Crew pulled off an amazing rescue of an allies sister. You and your Crew went in and rescued the sister from a blood cult. You have dropped her off and your memory is a bit fuzzy. If there were 6 vampires and you killed 4 of them then everything should be ok, right? Hay has anyone heard from Sally?
NASA has been detecting strange energy readings in space near some key satellites. Worse yet, COBRA has also detected the same readings and have decided to investigate. There will be PRIZES!
Description:
NASA has been detecting strange energy readings in space near some key satellites. Worse yet, COBRA has also detected the same readings and have decided to investigate and potentially profit off these anomalies to further their own goals. Kidnapping several key scientists from around the world COBRA has launched into space to cause havoc and mayhem. Left with no other options the president has called in G.I. Joe for this crucial mission. The team must infiltrate the COBRA spaceship, save the scientists, and if possible investigate the strange readings coming down from NASA.
The sun is up, the weather is perfect, and it is time to PARTY! It's up to you and your friends to gather supplies, find fun locations, and make sure everyone else is having a good time.
Description:
There will be PRIZES! The sun is up, the weather is perfect, and it is time to PARTY!! It's up to you and your friends to gather supplies, find fun locations, and make sure everyone else is having a good time. Still, things are pretty weird with that meteor that just fell out of the sky. I'm sure it's nothing and thankfully Fluttershy is going to go check it out. Nothing could possibly spoil today! Hey...what's all that electric buzzing? Why is the ground shaking? I'm sure it's nothing
Angel Grove has been relatively quiet lately. This means that it's the perfect opportunity for a friendly competition for the Ranges and to get out and have some fun!
Description:
There will be PRIZES! Angel Grove has been relatively quiet lately. This means that it's the perfect opportunity for a friendly competition for the Ranges and to get out and have some fun! Sadly, the day can never be that easy as earthquakes shake the city and stirring up a panic. A distress signal from Zordon suggests Rita and Zed are up to their old tricks again...yet something is distinctly different this time.