Ay-yi-yi Rangers, Rita's on the Move! As the Rangers go about their everyday lives, they get an alert from Alpha 5. When they morph and teleport to the battlefield, they find a bizarre development.
Description:
The Rangers arrive ready to fight Goldar and his putties, but these enemies are repulsed from the planned location of their attack. During the battle, the Rangers discover somethings stopping Goldar, who teleports away before defeat. The Rangers return to the Command Center and are encouraged by Zordon to investigate this strange development. As they investigate, clues indicate that the company isnt interested in protecting Angel Grove as much as they want to profit from this new kind of extortion. Furthermore, the company doesnt understand the potential ramifications of using Machine Empire technology. Zordon warns the Rangers that this reckless use of the technology may cause more harm than good. The Rangers must discover who is stealing this technology, defeat them, secure the missing items, and decide how to handle the ramifications of Machine Empire technology in Angel Grove.
Ay-yi-yi Rangers, Rita's on the Move! As the Rangers go about their everyday lives, they get an alert from Alpha 5. When they morph and teleport to the battlefield, they find a bizarre development.
Description:
The Rangers arrive ready to fight Goldar and his putties, but these enemies are repulsed from the planned location of their attack. During the battle, the Rangers discover somethings stopping Goldar, who teleports away before defeat. The Rangers return to the Command Center and are encouraged by Zordon to investigate this strange development. As they investigate, clues indicate that the company isnt interested in protecting Angel Grove as much as they want to profit from this new kind of extortion. Furthermore, the company doesnt understand the potential ramifications of using Machine Empire technology. Zordon warns the Rangers that this reckless use of the technology may cause more harm than good. The Rangers must discover who is stealing this technology, defeat them, secure the missing items, and decide how to handle the ramifications of Machine Empire technology in Angel Grove.
Ay-yi-yi Rangers, Rita's on the Move! As the Rangers go about their everyday lives, they get an alert from Alpha 5. When they morph and teleport to the battlefield, they find a bizarre development.
Description:
The Rangers arrive ready to fight Goldar and his putties, but these enemies are repulsed from the planned location of their attack. During the battle, the Rangers discover somethings stopping Goldar, who teleports away before defeat. The Rangers return to the Command Center and are encouraged by Zordon to investigate this strange development. As they investigate, clues indicate that the company isnt interested in protecting Angel Grove as much as they want to profit from this new kind of extortion. Furthermore, the company doesnt understand the potential ramifications of using Machine Empire technology. Zordon warns the Rangers that this reckless use of the technology may cause more harm than good. The Rangers must discover who is stealing this technology, defeat them, secure the missing items, and decide how to handle the ramifications of Machine Empire technology in Angel Grove.
Ay-yi-yi Rangers, Rita's on the Move! As the Rangers go about their everyday lives, they get an alert from Alpha 5. When they morph and teleport to the battlefield, they find a bizarre development.
Description:
The Rangers arrive ready to fight Goldar and his putties, but these enemies are repulsed from the planned location of their attack. During the battle, the Rangers discover somethings stopping Goldar, who teleports away before defeat. The Rangers return to the Command Center and are encouraged by Zordon to investigate this strange development. As they investigate, clues indicate that the company isnt interested in protecting Angel Grove as much as they want to profit from this new kind of extortion. Furthermore, the company doesnt understand the potential ramifications of using Machine Empire technology. Zordon warns the Rangers that this reckless use of the technology may cause more harm than good. The Rangers must discover who is stealing this technology, defeat them, secure the missing items, and decide how to handle the ramifications of Machine Empire technology in Angel Grove.
Ay-yi-yi Rangers, Rita's on the Move! As the Rangers go about their everyday lives, they get an alert from Alpha 5. When they morph and teleport to the battlefield, they find a bizarre development.
Description:
The Rangers arrive ready to fight Goldar and his putties, but these enemies are repulsed from the planned location of their attack. During the battle, the Rangers discover somethings stopping Goldar, who teleports away before defeat. The Rangers return to the Command Center and are encouraged by Zordon to investigate this strange development. As they investigate, clues indicate that the company isnt interested in protecting Angel Grove as much as they want to profit from this new kind of extortion. Furthermore, the company doesnt understand the potential ramifications of using Machine Empire technology. Zordon warns the Rangers that this reckless use of the technology may cause more harm than good. The Rangers must discover who is stealing this technology, defeat them, secure the missing items, and decide how to handle the ramifications of Machine Empire technology in Angel Grove.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.
While visiting a remote sept protecting a caern of legendary repute, the pack must contend with a heretical movement among the sept elders to plan to employ unusual allies.
Description:
The Garou Nation is a remnant of its former glory. Though the Garou are at a fraction of their former might, they must stand against relentless agents of the Apocalypse. If they hope to defeat the Wyrm, the Garou must remain cooperative. Connections between septs, sundered in the fall of the Garou Nation, must be rebuilt. In the interest of forging such connections, the players pack travels to a remote sept famous for its powerful caern. This caern once served as the heart of a Legendary Rite providing a great victory against the Black Spiral Dancers. As the characters are received and the Rite is enacted in their honor, it soon becomes apparent that not all is as it seems. Some elders among the sept hold heretical ideas about pitting the Wyrm against the real enemy, the Weaver.