The streets are not kind. Survival is all you and your friends have. Only Marcus has something more to offer. A home. A purpose. A pack. Step past the veil. Survival is not enough.
Description:
The streets are not kind. Survival is all you and your friends have. Only Marcus, the quiet owner of the local convenience story, has ever cared enough to notice. Cared enough to give you the scraps from his table. Now he has something more to offer. A home. A purpose. A pack. Step past the veil. Survival is not enough. It is time to rage.
The streets are not kind. Survival is all you and your friends have. Only Marcus has something more to offer. A home. A purpose. A pack. Step past the veil. Survival is not enough.
Description:
The streets are not kind. Survival is all you and your friends have. Only Marcus, the quiet owner of the local convenience story, has ever cared enough to notice. Cared enough to give you the scraps from his table. Now he has something more to offer. A home. A purpose. A pack. Step past the veil. Survival is not enough. It is time to rage.
The streets are not kind. Survival is all you and your friends have. Only Marcus has something more to offer. A home. A purpose. A pack. Step past the veil. Survival is not enough.
Description:
The streets are not kind. Survival is all you and your friends have. Only Marcus, the quiet owner of the local convenience story, has ever cared enough to notice. Cared enough to give you the scraps from his table. Now he has something more to offer. A home. A purpose. A pack. Step past the veil. Survival is not enough. It is time to rage.
The streets are not kind. Survival is all you and your friends have. Only Marcus has something more to offer. A home. A purpose. A pack. Step past the veil. Survival is not enough.
Description:
The streets are not kind. Survival is all you and your friends have. Only Marcus, the quiet owner of the local convenience story, has ever cared enough to notice. Cared enough to give you the scraps from his table. Now he has something more to offer. A home. A purpose. A pack. Step past the veil. Survival is not enough. It is time to rage.
A year ago you were nobodies, barely a blip on the radar. Six months ago that changed. Your coterie's past came back to haunt you.
Description:
A year ago you were nobodies, barely a blip on the radar. Six months ago that changed. Your coterie's past came back to haunt you. It wasn't easy but you did what you had to. Exposed the Prince for what he'd done. Started a messy power grab. Three weeks ago you chose sides. It wasn't your fault that the side that made the most sense ended with one of yours' final death. Power corrupts and a nation can have but one Prince afterall. It was the right choice. Last night, you had it all. Blood. Power. Respect. Or at least you thought you did. A meteoric rise towards the sun. Now someone wants to clip your wings. What will you do to keep what you've fought so hard to gain?
A year ago you were nobodies, barely a blip on the radar. Six months ago that changed. Your coterie's past came back to haunt you.
Description:
A year ago you were nobodies, barely a blip on the radar. Six months ago that changed. Your coterie's past came back to haunt you. It wasn't easy but you did what you had to. Exposed the Prince for what he'd done. Started a messy power grab. Three weeks ago you chose sides. It wasn't your fault that the side that made the most sense ended with one of yours' final death. Power corrupts and a nation can have but one Prince afterall. It was the right choice. Last night, you had it all. Blood. Power. Respect. Or at least you thought you did. A meteoric rise towards the sun. Now someone wants to clip your wings. What will you do to keep what you've fought so hard to gain?
A year ago you were nobodies, barely a blip on the radar. Six months ago that changed. Your coterie's past came back to haunt you.
Description:
A year ago you were nobodies, barely a blip on the radar. Six months ago that changed. Your coterie's past came back to haunt you. It wasn't easy but you did what you had to. Exposed the Prince for what he'd done. Started a messy power grab. Three weeks ago you chose sides. It wasn't your fault that the side that made the most sense ended with one of yours' final death. Power corrupts and a nation can have but one Prince afterall. It was the right choice. Last night, you had it all. Blood. Power. Respect. Or at least you thought you did. A meteoric rise towards the sun. Now someone wants to clip your wings. What will you do to keep what you've fought so hard to gain?
A year ago you were nobodies, barely a blip on the radar. Six months ago that changed. Your coterie's past came back to haunt you.
Description:
A year ago you were nobodies, barely a blip on the radar. Six months ago that changed. Your coterie's past came back to haunt you. It wasn't easy but you did what you had to. Exposed the Prince for what he'd done. Started a messy power grab. Three weeks ago you chose sides. It wasn't your fault that the side that made the most sense ended with one of yours' final death. Power corrupts and a nation can have but one Prince afterall. It was the right choice. Last night, you had it all. Blood. Power. Respect. Or at least you thought you did. A meteoric rise towards the sun. Now someone wants to clip your wings. What will you do to keep what you've fought so hard to gain?
At St. Paul College for the Arts, three students have fallen into comas. The latest victim is one of the Hunters close friends. Clues point to a relic on display causing these bizarre symptoms.
Description:
A relic from the pastnow on display at St. Paul College for the Artsappears to be trapping the spirits of art students. Those who fall prey to the relics influence enter a coma with no clear medical cause. When a third student who is close to one of the players Hunter characters, falls victim to the unnatural sleep sickness, the Cell must spring into action to discover the true nature of the tragedy vexing their campus. As the Cell investigates this relic, they find clues indicating a profoundly troubled human may be responsible for the artifacts display. Whether this human knows it or not, their treatment of the relic is at least partially to blame for the sleeping curse. Can the Hunters track down the person responsible and solve the mystery of these mystical comas before their friends spirits are forever lost? Are these comas the result of an unfortunate accident or by design?
At St. Paul College for the Arts, three students have fallen into comas. The latest victim is one of the Hunters close friends. Clues point to a relic on display causing these bizarre symptoms.
Description:
A relic from the pastnow on display at St. Paul College for the Artsappears to be trapping the spirits of art students. Those who fall prey to the relics influence enter a coma with no clear medical cause. When a third student who is close to one of the players Hunter characters, falls victim to the unnatural sleep sickness, the Cell must spring into action to discover the true nature of the tragedy vexing their campus. As the Cell investigates this relic, they find clues indicating a profoundly troubled human may be responsible for the artifacts display. Whether this human knows it or not, their treatment of the relic is at least partially to blame for the sleeping curse. Can the Hunters track down the person responsible and solve the mystery of these mystical comas before their friends spirits are forever lost? Are these comas the result of an unfortunate accident or by design?