Seek the Stars! is a Fate setting featuring the wild adventures of the brave Space Patrol. When pirate gangs threaten the safety(?) of the galaxy’s most infamous race, it’s up to them to save the day!
Description:
Seek the Stars! is an action-comedy space opera setting for Fate Condensed following the wild and wacky adventures of the brave members of the Space Patrol of the Systems Accord alliance. In this thrilling episode, intelligence from High Command warns that a violent new faction of positively rabid space pirates called the War Pups are planning to stage an attack on the Accord’s most infamous starship race, the Interstella 500, to bolster their criminal cred. The race starts at Starbase BS-0 (the galaxy’s crummiest, slummiest combination heavy metals mine and densely populated habitation dome) and follows a wild course through countless terrifyingly dangerous areas, giving the War Pups plenty of opportunity to get up to no good. It’s up to the Patrol to keep the peace, but first, they’ll need to infiltrate the competition and do their best to survive. . . Peril at the Interstella 500!
Seek the Stars! There’s No Bizness Like Showbiz-ness
Summary:
Seek the Stars! is a Fate setting featuring the wild adventures of the brave Space Patrol. When an event at a new robotic theme park goes haywire, a dozen VIPs are stranded by mechanical malfunctions!
Description:
Seek the Stars! is an action-comedy space opera setting for Fate Condensed following the wild and wacky adventures of the brave members of the Space Patrol of the Systems Accord alliance. In this high-octane episode, the brand-new Showbiz Human Entertainment Theme Park was hosting a grandiose gala event for corporate executives and galactic celebrities to celebrate the “human art and entertainment”-themed park’s grand opening. According to the fuzzy, scrambled distress signal High Command received a few hours ago, some kind of serious malfunction has plunged the park into chaos — and stranded about a dozen of the galaxy’s wealthiest beings amidst the disaster. The Patrollers will need to suit up in their finest combat gear and handle the imperiled partygoers and the pricy new themepark equipment with care, because. . . There’s No Bizness Like Showbiz-ness!
Carnival of Horrors Ft. Madame Voodoo’s Bizarre Battle of the Bands
Summary:
A strange new carnival has arrived in town, and your band is racing to be the headlining act. Time to hit the road!
Description:
Your 90’s high school garage band receives a strange flyer advertising the arrival of a carnival, featuring an open call for an epic battle of the bands. You’ve never heard of this Carnival of Horrors, but it’s your first shot at a gig since the local stage burned down months ago. The carnival is in town for one night only -- tonight! -- so you’d better get on the road now. What terror awaits you and your friends at the carnival grounds? Can your band channel the power of rock to put on a killer show? Will you breathe life into the scene or will you be left playing to dead air?
Strangers face down a dystopian government and betrayal from within to uncover a dangerous secret. Vive la Résistance!
Description:
In dystopian Paris Nouveau, the government dictates all aspects of life. In the late hours of le Silence, strangers come together to uncover a dangerous government secret that could rattle their lives of quiet desperation. However, le Ministère remains vigilant against leaks, with an army of spies infiltrating the general populace. Can you trust everyone is who they say they are? The team will need to survive government opposition and betrayal from within in order to reveal a hidden conspiracy and spark l’Aube, the Dawn of the Resistance.
UN special forces investigate unexplainable extraordinary disturbances in a remote region.
Description:
[BEGIN TRANSMISSION: 2024-AUG-01 1302 ZULU] Sensors have indicated unexplained phenomenon over an isolated region of western Kaleidostan for the past month. Jammed transmissions, electrical storms, and atmospheric disturbances have hampered reconnaissance efforts. Multiple air and ground intelligence assets have been lost. The UN is sending you as part of an elite peacekeeping task force to investigate the region, determine the source of the activity, and deconflict the area for further action. As the best and the brightest, we are counting on you to be able to handle anything the world can throw at you… bzzt... [TRANSMISSION LOST]
Legend of Eternal Fantasia: Final Tale - Chapter 0 (She Fell from the Sky)
Summary:
When a girl falls through their bar’s roof saying she’s escaped horrific experiments, the ex-hero patrons have 1 last mission: infiltrate the enemy airship, rescue her brother, & stop the evil empire!
Description:
In this JRPG-inspired action-adventure, the weary patrons of the Crimson Boar Inn are all that remain of the freedom fighters who once tried to rebel against the invading Anarxos Empire who have conquered their homeland. Though most have given up hopes of ever freeing their beloved city from the Anarxians, the group is roused to action when a mysterious, magical girl plummets from the occupying airship overhead, straight through the roof of their beloved bar. Claiming to have barely escaped horrific experiments being performed above the vessel, she begs their aid. Can the Crimson Boar Irregulars find the heroism within themselves for one last mission? It’s a tall order: infiltrate the fortress-like airship, find and rescue her brother, and deliver them both to safety once more. It’s the kind of thing heroes are made of, though. Are YOU brave enough to take on the Anarxians?
A generation ago, you lost your life to the insidious darkness that dwells in Sturmfell Manor. Now, a new family has purchased the decrepit home--can your harrowed spirit scare them away in time?
Description:
Decades ago, your family was cruelly taken by the malevolent darkness that lurks beneath Sturmfell Manor; ever since, you have haunted its shadowed halls, a ghostly remnant trapped in eternal purgatory, reliving your final days over and over again. Except now. . . something has changed. A new family has purchased the old manor and moved in. Rooms are not as you remember them. And somehow, your spirit reawakens enough to realize: they are in danger. Though it drains your spiritual essence to affect the real world, you feel compelled to try to communicate with them somehow. If you cannot drive these poor souls away before the darkness stirs, they will join you in forever haunting Sturmfell Manor.
This session uses room discovery mechanics similar to Betrayal at House on the Hill, on top of the base Fate Core rules.
A plague is spreading in the hive city of Descrayne. Your Inquisitor Lord has dispatched your team to investigate and halt the spread of the disease before it dooms the planet.
Description:
In the grim darkness of the far future, The Great Rift has plunged half of the Imperium into darkness. In the hive city of Descrayne on the world of Baraspine a deadly plague has forced much of the city into a quarantine. Your Inquisitor Lord has sent your team to investigate the cause of the plague and do what you can to halt its spread.
A plague is spreading in the hive city of Descrayne. Your Inquisitor Lord has dispatched your team to investigate and halt the spread of the disease before it dooms the planet.
Description:
In the grim darkness of the far future, The Great Rift has plunged half of the Imperium into darkness. In the hive city of Descrayne on the world of Baraspine a deadly plague has forced much of the city into a quarantine. Your Inquisitor Lord has sent your team to investigate the cause of the plague and do what you can to halt its spread.
A plague is spreading in the hive city of Descrayne. Your Inquisitor Lord has dispatched your team to investigate and halt the spread of the disease before it dooms the planet.
Description:
In the grim darkness of the far future, The Great Rift has plunged half of the Imperium into darkness. In the hive city of Descrayne on the world of Baraspine a deadly plague has forced much of the city into a quarantine. Your Inquisitor Lord has sent your team to investigate the cause of the plague and do what you can to halt its spread.