A lovely weekend getaway by the sea turns to terror as the lights flicker and die. Something lurks in the darkness -- eldritch horrors, dark magic, and madness await. Unravel the mystery or perish.
Description:
A weekend of indulgencefine dining, ocean views, and an upscale stay at the charming Chequesset Inn. The ambiance is perfect, the seafood exquisite, and the laughter of amusement park-goers drifts in from the wharf. But then, the lights flicker. A minor inconvenience in such an old inn until they go out completely. The night takes a sinister turn, and the dream getaway spirals into a nightmare.
This is no ordinary mysteryits a dread experience in Cosmic Horror, blending psychological terror with immersive storytelling. Ancient forces, unspeakable truths, and the fragility of sanity await. Will you uncover the secrets lurking in the darkness, or will you pay the ultimate price?
Designed for those who crave an unforgettable horror experience, this game delivers a cinematic thrill like no other. The question isare you ready to lose yourself in it?
No heroes, just 1920s investigators hired to prove the Corbitt House isnt haunted. Research its dark past first before stepping into the unknown.
Description:
Call of Cthulhu is a game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity!
If you haven't played this before, you've got to try this classic scenario from the very first publication of the game and included in every edition.
"I had the honor to play COC: The Haunting, run by MorganJ. This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them and hope to join more of his in the future. MorganJ was especially good keeping players involved and getting into character, while making sure nobody was left behind."
A game of investigation and sanity. As shipwrecked passengers in 1926, you seek refuge on Beacon Island, only to face even greater horrors. Can you survive the rising threat?
Description:
You are everyday people thrust into situations beyond the ken of mortal men. Investigation and brains are your best weapons -- you are just as susceptible to a gunshot as someone you're up against. Steel your mind and protect your sanity!
You are unfortunate passengers on a ship heading for Rockport, Massachusetts, on Monday, April 12th, 1926, the night of the new moon. Due to a malfunction at the lighthouse, your ship founders, forcing you to take to a small lifeboat and head to Beacon Island for refuge in the growing storm. Unfortunately, even greater dangers await. Will you survive to tell the tale or succumb to the watery threat that rises all around?
"... hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them.
In 1924, you unearth an ancient tomb in Egypt. As you step inside, the stone slab slams shuttrapping you in darkness. Treasure awaits, and so may madness. Can you keep your sanity and find a way out?
Description:
A game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity! It is November 24th, 1924. You have been working tirelessly with shovel, spade, and trowel in the Egyptian Valley of Kings. The sun beats down as your party's contracted laborers work like busy ants, and soon uncover a doorway. You stand proudly at the top of thirteen steps descending into an entryway covered by a large stone slab. Do you dare enter and reveal what's inside?
"I had the pleasure of playing with GM MorganJ in person at Gen Con. He ran a scenario I was very familiar with. I was a bit wary that I would be bored because of this, and to my surprise it was one of my favorite experiences at Gen Con 2024.
A friend of a friend has contacted you to ask for help in regards to finding his missing son. Gerald wants your investigation performed quietly to avoid a scandal.
Description:
James Frazer, a bit of a young rebel, abandoned his studies at the Miskatonic University in Arkham because he missed his sweetheart in Kingsport. Nine days earlier he left Arkham and has not been seen since. The last Gerald heard from him was a phone call just after leaving Arkham where, during their argument, James informed his father he was dead tired and was going to spend the night at a motel before continuing the journey to Kingsport. As far as Gerald knows, James never arrived at Kingsport as his sweetheart Emily claims he never arrived. You are sent a two hundred dollar retainer and a photograph of James, a young, smiling, lantern-jawed man with light-colored hair. On the rear of the photo Gerald has written: James Frazer, 62, blonde hair, brown eyes. Drives a Black Chrysler Coupe, Number Plate AB 1652.
The classic introduction to the horror genre from Call of Cthulhu. No heroes, just normal people in the 1920's called to investigate an old house before it gets sold.
Description:
Call of Cthulhu is a game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity!
The classic introduction to the horror genre from Call of Cthulhu. No heroes, just normal people in the 1920's called to investigate an old house before it gets sold.
Description:
Call of Cthulhu is a game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity!
The year is 1924, and you are part of an archaeological dig in the Valley of Kings, Egypt. Uncover the mysteries of The Necropolis!
Description:
November, 24th, 1924. You have been working tirelessly with shovel, spade, and trowel in the Egyptian Valley of Kings. The sun beats down upon you as you carefully unveil the entrance of an ancient structure buried deep into a cliff face. Your party's contracted laborers work like busy ants, and soon a doorway is uncovered. You stand proudly at the base of thirteen steps descending into an entryway covered by a large stone slab. The laborers construct a primitive pulley system and hoist the hefty slab into the sky. Do you dare enter and reveal what's inside?
The year is 1924, and you are part of an archaeological dig in the Valley of Kings, Egypt. Uncover the mysteries of The Necropolis!
Description:
November, 24th, 1924. You have been working tirelessly with shovel, spade, and trowel in the Egyptian Valley of Kings. The sun beats down upon you as you carefully unveil the entrance of an ancient structure buried deep into a cliff face. Your party's contracted laborers work like busy ants, and soon a doorway is uncovered. You stand proudly at the base of thirteen steps descending into an entryway covered by a large stone slab. The laborers construct a primitive pulley system and hoist the hefty slab into the sky. Do you dare enter and reveal what's inside?
There's something wrong in the run-down, noir City High School. Students have gone missing, but the adults dont seem to notice. Play regular people with Legendary powers.
Description:
City of Mist is a noir mystery investigation game similar to Powered by the Apocalypse and Fate, though knowledge of neither is required.