Beneath Blackfire Vault lies an ancient horror. The Ember Crown's retrieval has awakened a forgotten entity. Descend into the catacombs, battle dark forces, & seal the terror before it escapes.
Description:
The Crown was merely the keythe true horror lies beneath. The retrieval of the Ember Crown awakened an ancient entity sealed away by the last dwarven king. The Catacombs of the Ember Throne, hidden deep below the ruins, house something beyond death, bound in molten chains. The party must now descend even further to undo the damage wrought by their previous expedition. They will encounter the ghostly remnants of the dwarven civilization, face corrupted fire elementals, and ultimately battle a primordial entity seeking to break free. The choices they make will determine the fate of the vaultand possibly the world beyond.
Beneath Blackfire Vault lies an ancient horror. The Ember Crown's retrieval has awakened a forgotten entity. Descend into the catacombs, battle dark forces, & seal the terror before it escapes.
Description:
The Crown was merely the keythe true horror lies beneath. The retrieval of the Ember Crown awakened an ancient entity sealed away by the last dwarven king. The Catacombs of the Ember Throne, hidden deep below the ruins, house something beyond death, bound in molten chains. The party must now descend even further to undo the damage wrought by their previous expedition. They will encounter the ghostly remnants of the dwarven civilization, face corrupted fire elementals, and ultimately battle a primordial entity seeking to break free. The choices they make will determine the fate of the vaultand possibly the world beyond.
Beneath Blackfire Vault lies an ancient horror. The Ember Crown's retrieval has awakened a forgotten entity. Descend into the catacombs, battle dark forces, & seal the terror before it escapes.
Description:
The Crown was merely the keythe true horror lies beneath. The retrieval of the Ember Crown awakened an ancient entity sealed away by the last dwarven king. The Catacombs of the Ember Throne, hidden deep below the ruins, house something beyond death, bound in molten chains. The party must now descend even further to undo the damage wrought by their previous expedition. They will encounter the ghostly remnants of the dwarven civilization, face corrupted fire elementals, and ultimately battle a primordial entity seeking to break free. The choices they make will determine the fate of the vaultand possibly the world beyond.
Blackfire Vault, an ancient dwarven stronghold, holds lost relics & lurking horrors. Brave deadly traps & fierce foes to recover the Ember Crown before rival forces claim its power for themselves.
Description:
Once a thriving dwarven city, Blackfire Vault was abandoned centuries ago under mysterious circumstances. Now, the vaults halls are crumbling, its defenses have turned against intruders, and strange creatures roam the tunnels. The party is hired by a scholar of the Arcane Order to retrieve the Ember Crown, a relic said to enhance fire magic beyond mortal limits. However, they are not aloneother factions seek the artifact for their own purposes. Players will navigate deadly traps, solve ancient dwarven puzzles, and battle the monstrous remnants of the vaults downfall, culminating in a race against time to escape with the crown before the vault collapses around them.
Blackfire Vault, an ancient dwarven stronghold, holds lost relics & lurking horrors. Brave deadly traps & fierce foes to recover the Ember Crown before rival forces claim its power for themselves.
Description:
Once a thriving dwarven city, Blackfire Vault was abandoned centuries ago under mysterious circumstances. Now, the vaults halls are crumbling, its defenses have turned against intruders, and strange creatures roam the tunnels. The party is hired by a scholar of the Arcane Order to retrieve the Ember Crown, a relic said to enhance fire magic beyond mortal limits. However, they are not aloneother factions seek the artifact for their own purposes. Players will navigate deadly traps, solve ancient dwarven puzzles, and battle the monstrous remnants of the vaults downfall, culminating in a race against time to escape with the crown before the vault collapses around them.
Blackfire Vault, an ancient dwarven stronghold, holds lost relics & lurking horrors. Brave deadly traps & fierce foes to recover the Ember Crown before rival forces claim its power for themselves.
Description:
Once a thriving dwarven city, Blackfire Vault was abandoned centuries ago under mysterious circumstances. Now, the vaults halls are crumbling, its defenses have turned against intruders, and strange creatures roam the tunnels. The party is hired by a scholar of the Arcane Order to retrieve the Ember Crown, a relic said to enhance fire magic beyond mortal limits. However, they are not aloneother factions seek the artifact for their own purposes. Players will navigate deadly traps, solve ancient dwarven puzzles, and battle the monstrous remnants of the vaults downfall, culminating in a race against time to escape with the crown before the vault collapses around them.
You receive a letter. Its a plea for help to removing a family curse. Travel to an ancestral home and put to rest the remains of his ancestor. To break the curse and spare his sons suffering.
Description:
Giles Dwayower is the 6th generation to suffer under a curse, leading back to his great ancestral grandfather whose remains never where laid to proper rest. Giles has asked that you come and meet him in the port city of Baydale in the tavern The Witch and Candle. Giles has a son, Rewy, who seems to have the worst effects of the family curse. Giles is down on his luck and has just lost his home he is desperate to find any help he can and you’re his last chance! Mackenzie's Marauders have been providing quality adventures for nearly a decade at various conventions. We hope that you chose to become part of the Lore that is building these events! With the change to an online setting we are hoping to continue our contact with new and old players offering some fun and entertainment with a small amount of shared escapism. We are going to use Discord to run voice/video chat for our games
You receive a letter. Its a plea for help to removing a family curse. Travel to an ancestral home and put to rest the remains of his ancestor. To break the curse and spare his sons suffering.
Description:
Giles Dwayower is the 6th generation to suffer under a curse, leading back to his great ancestral grandfather whose remains never where laid to proper rest. Giles has asked that you come and meet him in the port city of Baydale in the tavern The Witch and Candle. Giles has a son, Rewy, who seems to have the worst effects of the family curse. Giles is down on his luck and has just lost his home he is desperate to find any help he can and you’re his last chance! Mackenzie's Marauders have been providing quality adventures for nearly a decade at various conventions. We hope that you chose to become part of the Lore that is building these events! With the change to an online setting we are hoping to continue our contact with new and old players offering some fun and entertainment with a small amount of shared escapism. We are going to use Discord to run voice/video chat for our games
A beastly killer the Flayer is hounding the city. Some say an abomination is on the loose. The situation grows even tenser as an infamous Black Cloak arrives. the Mayor is among the witnesses.
Description:
Enter Thistle Hold, the town in the shadow of Davokar where hope flourishes in a bed manured with broken dreams and shattered prospects. The Mark of the Beast gives the gaming group a good reason to explore the streets and personalities in town, but will also take them along on a hunt for an elusive and brutal slayer – a slayer driven by the most ruthless power known to the world: love. The Mark of the Beast is an independent sequel to the tutorial adventure The Promised Land and provides insights on how to deal with more complex battle- and problem-solving situations. The Flayer is hunting the northern district of Thistle hold and seems to kill randomly leaving his flayed victims skin in a pile next to their corpse and remove the same 3 organs from all that have been killed, Can you stop this madness?
The wizard tells you for this final task you will need to venture deep into the mines outside the town of Cardy. Who knows what you will encounter UNDER the town in the DARK?