The USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal?. Let's find out!
Description:
This week on Star Trek Adventures, the mistfit crew of the USS Ever Onward answers a distress call from an uncharted planet near what seems to be an unstable wormhole. Who’s sending the signal? Why does it seem to match Earth technology from over 100 years ago... and does it have anything to do with the strange wormhole? It seems that only the crew of the Ever Onward is equipped, and perhaps unlucky enough, to find out!
All Quiet on the Western Front, A Little Too Quiet
Summary:
Reports about heavy activity in some of the nearby French villages lately. Several squads were dispatched to investigate, but none have returned. Not a single person in or out.
A weekend LARP is about to take a dark turn when the “monsters” come to life! Not only that, but a secret government agency has also taken an interest. Can you save the players and escape capture?
Description:
Live Action Roleplaying games are not your normal weekend adventures; but then again, you’ve never been “normal.” Strange things have always happened to you and you’ve never been quite sure why. But after a long, tough semester at school, a weekend away with friends running around the woods in costumes and foam swords sounds like fun. Unfortunately, the weekend holds unexpected surprises and scares. Those weird things from your past are about to become very real and you will need to quickly learn how to wield your powers to save the “normal” kids as well as avoid capture for research purposes
A weekend LARP is about to take a dark turn when the “monsters” come to life! Not only that, but a secret government agency has also taken an interest. Can you save the players and escape capture?
Description:
Live Action Roleplaying games are not your normal weekend adventures; but then again, you’ve never been “normal.” Strange things have always happened to you and you’ve never been quite sure why. But after a long, tough semester at school, a weekend away with friends running around the woods in costumes and foam swords sounds like fun. Unfortunately, the weekend holds unexpected surprises and scares. Those weird things from your past are about to become very real and you will need to quickly learn how to wield your powers to save the “normal” kids as well as avoid capture for research purposes
Your cruise is interrupted by a storm, one squall leads the sinking yacht to a floundering fisherman's boat and his statements of doom. The next hurls your party onto the shores of Wolfstone Island.
Description:
While the investigators are enjoying a cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. The next hurls them onto the shore of Wolfstone Island. Will the investigators be able to escape the island or do the inhabitants of the island intend the worst for them? Pregenerated adventurers provided. (Call of Cthulhu 7th Edition - Pulp Cthulhu, 6 players per table, 4 hours long; beginners welcome!)
Your cruise is interrupted by a storm, one squall leads the sinking yacht to a floundering fisherman's boat and his statements of doom. The next hurls your party onto the shores of Wolfstone Island.
Description:
While the investigators are enjoying a cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. The next hurls them onto the shore of Wolfstone Island. Will the investigators be able to escape the island or do the inhabitants of the island intend the worst for them? Pregenerated adventurers provided. (Call of Cthulhu 7th Edition - Pulp Cthulhu, 6 players per table, 4 hours long; beginners welcome!)
A place of post-apocalyptic safety plays host to a desperate fight for survival. TW: Blood, Violence, Substance use, Neglect, Child abuse, Suicide, Self-harm and Loss of a loved one.
A place of post-apocalyptic safety plays host to a desperate fight for survival. TW: Blood, Violence, Substance use, Neglect, Child abuse, Suicide, Self-harm and Loss of a loved one.
A place of post-apocalyptic safety plays host to a desperate fight for survival. TW: Blood, Violence, Substance use, Neglect, Child abuse, Suicide, Self-harm and Loss of a loved one.
A place of post-apocalyptic safety plays host to a desperate fight for survival. TW: Blood, Violence, Substance use, Neglect, Child abuse, Suicide, Self-harm and Loss of a loved one.