This event will introduce players to a game of teenage rebellion in a fragged up future! All levels of familiarity welcome. Come and learn or come to play again.
Fill the shoes of a fed-up deadbeat that happens to share a pad with none other than Rick FURY! What can go wrong, does go wrong in this slacker sitcom about bad days and difficult friendships.
Description:
Fill the shoes of a fed-up deadbeat roommate that happens to share a cramped studio apartment with none other than Rick Fury (Rick Sanchez meets Samuel L. Jackson)! What can go wrong, does go wrong in this ridiculous game about bad days and difficult roommates.
Rest in Pieces is a dark comedy tabletop roleplaying game inspired by the misadventures, cartoon logic, and over-the-top characters of slacker sitcoms like The Grim Adventures of Billy & Mandy, the Regular Show, Rick & Morty, and It’s Always Sunny in Philadelphia.
Plays with a Two-Color Jenga-ish Block Tower and a unique deck of 108 cards that teach the rules, describe characters, and create overarching problems . With 14 unique problem scenarios to rile up your roommates, you’ll be ready to play in minutes!
1 Hour, Mature Themes for Immature Play
*Contains suggestive themes, crude humor, and strong language.
You're a super-powered gangster in the Roaring Twenties. Someone is trying to horn in on your boss' business. Will you oust these interlopers...or turn on your boss and help them?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
Unnatural events dog the sailing ship Emilia as she crosses the Pacific, all seemingly drawn from the sea shanty "Roll the Old Chariot Along." Can you decipher the clues in the song and save the ship?
Description:
It’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam technology, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
The group stumbled on a lost citadel in the Badlands. Perhaps the secrets inside should stay buried, but it's too late and all that's left is to uncover the truth.
The group stumbled on a lost citadel in the Badlands. Perhaps the secrets inside should stay buried, but it's too late and all that's left is to uncover the truth.
The group stumbled on a lost citadel in the Badlands. Perhaps the secrets inside should stay buried, but it's too late and all that's left is to uncover the truth.