You meet while in the midst of a latenight burglary and are forced to pool their skills in order to retrieve a treasure trove of long-forgotten golden masks from an abandoned Lankhmar temple.
Lost to chaos, the world must end before the chaos spills into other dimensions. Can you release the four horsemen, break the last seal and blow the Horn of Jericho before it is too late?
Lost to chaos, the world must end before the chaos spills into other dimensions. Can you release the four horsemen, break the last seal and blow the Horn of Jericho before it is too late?
Lost to chaos, the world must end before the chaos spills into other dimensions. Can you release the four horsemen, break the last seal and blow the Horn of Jericho before it is too late?
Lost to chaos, the world must end before the chaos spills into other dimensions. Can you release the four horsemen, break the last seal and blow the Horn of Jericho before it is too late?
Explore an Egyptian tomb and find and stop the thieves who are using it as a hideout - but beware of the traps!
Description:
A series of thefts have led Pharaoh's guard to the doorway of a thousand year old tomb. The seal has been broken, but, by law, no Egyptian is permitted to enter. Instead, Egypt asks the Roman garrison for aid....and so the party, members of the elite Roman Manus Legis squad, are sent to stop the villains hiding in the tomb. (New and/or younger players are welcome!)
A first level adventure set in the weird west, featuring occult evil and an apocalyptic omen.
Description:
"The posse begins the adventure riding hard on a dusty trail with the aim of putting down a gang of roughnecks dead set on conjuring up some elder-deviltry. But best laid plans often go off the rails, and the real deviltry is taking a ride towards the town of Adobes, with a thirst for hooch, and a curse that just might spell the beginning of the end."
A second level adventure to find a lost friend in the Weird West.
Description:
Of course, everybody knows ol Billy Ray. But now hes missing, and arcane researchers are being drawn to the sleepy town of Ogallala, Nebraska, by a powerful magical disruption. Perhaps youre a friend of the simple man, maybe he owes you money, or just maybe youre a magical sensitive being lured to the town by dreams of power. No matter the reason, Ogallala calls and you aim to answer.
A second level adventure to find a lost friend in the Weird West.
Description:
Of course, everybody knows ol Billy Ray. But now hes missing, and arcane researchers are being drawn to the sleepy town of Ogallala, Nebraska, by a powerful magical disruption. Perhaps youre a friend of the simple man, maybe he owes you money, or just maybe youre a magical sensitive being lured to the town by dreams of power. No matter the reason, Ogallala calls and you aim to answer.