A goliath herd affiliated with Greystone Ventures has gone missing: the party has been hired to find what happened to them. Can can get past the malevolence that lurks beneath the frozen wastes.
Description:
In the far North, a herd of Goliaths trade with Greystone, gathering rare reagents and materials only found in the frozen wastes in exchange for goods and materials from the warmer south. Now theyre missing, and troubling rumors from around Ten Towns of disappearances on the ice has made the Greystone representative fear the worst. The party is sent to track the herd. If theyre still alive, bring them back to civilization. Should the worst have happened, avenge them. Because of how easy it is to get lost in the wastes, a group of local guides are hired to accompany the party. Its a desolate area, frigidly cold and forever twilight above the ecliptic. Level 12-14, personal characters allowed with DM approval, or pregenerated characters available.
A vicious apex predator has been captured, and Greystone Ventures has been hired to escort the creature to the clients private reserve. It would be a tragedy if the creature managed to escape.
Description:
A dinosaur has been captured on Chult, and while Greystone had nothing to do with the actual capture and shipping of the beast they have been hired to escort it to the clients lands, with specific orders to kill it if it escapes. The party is dispatched to the dock town of Murann, and things go wrong almost immediately. Players will have to track the escaped beast through the forest and either capture or kill it before it wreaks havoc on the local ecosystem. Levels 10-12, personal characters allowed with DM approval, or pregenerated characters available.
The lost tomb of a legendary conqueror has been rediscovered but not explored. The party is contracted by Greystone Ventures to brave the trapped halls of the tomb to locate the conqueror's sword.
Description:
Emperor Vadiz, The Inferno, Emperor of the Sun, Flame of the Gods, ruled a budding empire on the continent of Maztica just before the continent vanished in the Spellplague. Now his tomb has been rediscovered, and a collector of ancient weaponry wants the Emperors sword. Exploring the tomb will require a blending of intellect, cunning, and brute strength, and at the center of the tomb Vadiz may not be as dead as everybody thinks he is. Level 10-12, personal characters allowed with DM approval, or pregenerated characters available.
Long forgotten memories begin to resurface as persistent nightmares bring siblings back home to the One True World. Can they put aside their differences and remember a time when life was simpler.
Description:
Bring a 120pt Amber character or use a Pre-Gen provided by GM Long forgotten memories begin to resurface as persistent nightmares bring siblings back home to the One True World. Can they put aside their differences and remember a time when life was simpler, more innocent, and happier? Can they bridge the animosity and distrust that comes naturally to those born to the royal family of Amber? Let's hope so. They're coming home to the place where time stood still.
An adventure set in Ancient Greece fighting various beasts from Greek literature.Pregenerated characters provided with large foam settings, with amphitheater and multiple labyrinths.
Knights of the Dragon "Annual High Summer Festival - Richfest"
Summary:
After choosing a mission from their King, Knights will have opportunities to retrain feats and classes, commission magical equipment, and enter prestige classes. For KotD PCs of any level.
Description:
This is the annual GenCon KotD special event. In addition to a diverse choice of directives presented to them by King Josef Calvarion I, our Knights will have opportunities to undertake advanced training, equipment procurement, and admission to some of the more esoteric professions. All players MUST have a pre-existing KotD character of ANY level that has played in a minimum of one module prior to this event.
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
"King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1.
Emphasis: campaign introduction, character creation."
Knights of the Dragon #12 "Diplomacy in the Depths"
Summary:
Calvaria is beset by attacks from below the city, and the Knights need to negotiate a cessation of hostilities. For KotD PCs levels 3-5.
Description:
"Calvaria has new subterranean neighbors, and they are not forthcoming. Thefts, attacks, and general hostility reigns, and the Knights are massively outnumbered. A lighter touch will be required. 1st of the All-Watcher modules. You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules.
Emphasis: diplomacy, trap-finding, combat. "
Knights of the Dragon #13 "Who Approaches on the Horizon?"
Summary:
After a chance encounter: do the Knights attempt to recruit a powerful ally, or do they dissuade a dangerous opponent? For KotD PCs levels 4-6.
Description:
"Dispatched to investigate missing villagers from the periphery of the kingdom, the Knights encounter someone unexpected. Is he a an ally, an enemy, or simply an observer? You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules.
Emphasis: diplomacy, combat, exposition. "