An intro adventure set in the Formoria campaign setting.
Description:
The woodcutters of a local village have reported seeing an apparition at the edge of Spiderwood. Frightened by the sight, they've refused to work until the apparition is purged. The Earl needs courageous adventurers to rid him of this ghost, or he'll soon be answering to the Duke. Pre-generated characters will be provided.
An intro adventure set in the Formoria campaign setting.
Description:
The woodcutters of a local village have reported seeing an apparition at the edge of Spiderwood. Frightened by the sight, they've refused to work until the apparition is purged. The Earl needs courageous adventurers to rid him of this ghost, or he'll soon be answering to the Duke. Pre-generated characters will be provided.
Your orders are clear: investigate a break in at the Sunshine Sanctuary for Sick Dragons, protect the people of Ankh-Morpork, and dont cause more paperwork than needed.
Description:
Your orders were given to you personally by the Commander of the City Watch himself, Sir Samuel Vimes. You remember his words well. He was particularly clear that all three points were equally important: Find out what happened, Protect the people of Ankh-Morpork, and Dont cause more paperwork than necessary.?You find yourselves standing on the neat cobbles of Morphic Street, blinking in the morning sun. The wrought iron gates before you bear the words Here Be Dragons. If that wasnt enough of a clue that you were in the right place, a papier-mâché statue of a dragon with a slot in its forehead sits to the right of the gate. It appears to be holding a bedraggled sign that reads Dont Let My Flame Go Out.? Story, role-playing and humor are emphasized; knowledge of Discworld not a requisite.
Your orders are clear: investigate a break in at the Sunshine Sanctuary for Sick Dragons, protect the people of Ankh-Morpork, and dont cause more paperwork than needed.
Description:
Your orders were given to you personally by the Commander of the City Watch himself, Sir Samuel Vimes. You remember his words well. He was particularly clear that all three points were equally important: Find out what happened, Protect the people of Ankh-Morpork, and Dont cause more paperwork than necessary.?You find yourselves standing on the neat cobbles of Morphic Street, blinking in the morning sun. The wrought iron gates before you bear the words Here Be Dragons. If that wasnt enough of a clue that you were in the right place, a papier-mâché statue of a dragon with a slot in its forehead sits to the right of the gate. It appears to be holding a bedraggled sign that reads Dont Let My Flame Go Out.? Story, role-playing and humor are emphasized; knowledge of Discworld not a requisite.
Its Christmas Eve and Santas sleigh has been shot down over Belgium. Can the Allies get him back in the air and save Christmas?
Description:
Its Christmas Eve and Santas sleigh has been shot down over Belgium. Can the Allies get him back in the air and save Christmas? Part of a Weird War 2 Genesys living campaign.
The Indians have asked the Americans to find a missing Italian in Egypt to help the British against the Germans in North Africa. Try not to start an international incident.
Description:
The Indians have asked the Americans to find a missing Italian in Egypt to help the British against the Germans in North Africa. Try not to start an international incident. Part of a Weird War 2 Genesys living campaign.
After a failed attempt take out the Nazi heavy water facilities, the team must race from Egypt to Norway to stop their atomic plot.
Description:
After a failed attempt take out the Nazi heavy water facilities, the team must race from Egypt to Norway to stop their atomic plot. Part of a Weird War 2 Genesys living campaign.
A platoon disappeared attacking a Nazi castle. Your team has to find out what happened to your allies and put a stop to the Germans as the castle is holding up the envelopment of the Ruhr pocket.
Description:
A platoon disappeared trying to storm a Nazi castle. Your team is needed to find out what happened to your allies and put a stop to the Germans as the castle is holding up the envelopment of the Ruhr pocket. Part of a Weird War 2 Genesys living campaign.
While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola facility in Tunisia. Timetable for victory that must be kept, deal with this rear guard action.
Description:
While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola bottling facility in Tunisia. With a timetable for victory that must be kept the OSS has to deal with this rear guard action. Part of a Weird War 2 Genesys living campaign.
While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola facility in Tunisia. Timetable for victory that must be kept, deal with this rear guard action.
Description:
While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola bottling facility in Tunisia. With a timetable for victory that must be kept the OSS has to deal with this rear guard action. Part of a Weird War 2 Genesys living campaign.