The Yorktown Infiltration (Play with the Designer)
Summary:
At the climax of the Revolutionary War, the British are trapped on a Virginia peninsula with no hope of escape. But this enemy army holds a secret that must be snuffed out before the war can end.
Description:
Play with the Designer games come with you choice of our new Campaign Book, An American Crisis, or our Core Rule Book for Nations and Cannons.
Rescue the former allies Britain betrayed from Patriot slave-catchers. Storm the heights alongside Alexander Hamilton. Plot with the maroons of the Great Dismal Swamp. Break into the last redcoat field headquarters in the new United States. In this Nations & Cannons game, you will play as an 8th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Part 7 of a 7-part campaign. Play as many or as few of the seven adventures at Gen Con as you want!
The Yorktown Infiltration (Play with the Designer)
Summary:
At the climax of the Revolutionary War, the British are trapped on a Virginia peninsula with no hope of escape. But this enemy army holds a secret that must be snuffed out before the war can end.
Description:
Play with the Designer games come with you choice of our new Campaign Book, An American Crisis, or our Core Rule Book for Nations and Cannons.
Rescue the former allies Britain betrayed from Patriot slave-catchers. Storm the heights alongside Alexander Hamilton. Plot with the maroons of the Great Dismal Swamp. Break into the last redcoat field headquarters in the new United States. In this Nations & Cannons game, you will play as an 8th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses.
As the Americans prepare the stroke that will end the Revolutionary War, carry urgent messages to Haiti, duel with a British man-o-war, and make contact with a spy in the highest enemy ranks.
Description:
Meet with officials and sniff out spies in the Haitian port of Cap-Français. Brave cannonfire and make history aboard a privateer. Sail into enemy territory under cover of darkness to make contact with the source of a lifetime. In this Nations & Cannons game, you will play as a 7th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the redcoats and more!
As the Americans prepare the stroke that will end the Revolutionary War, carry urgent messages to Haiti, duel with a British man-o-war, and make contact with a spy in the highest enemy ranks.
Description:
Play with the Designer games come with you choice of our new Campaign Book, An American Crisis, or our Core Rule Book for Nations and Cannons.
Meet with officials and sniff out spies in the Haitian port of Cap-Français. Brave cannonfire and make history aboard a privateer. Sail into enemy territory under cover of darkness to make contact with the source of a lifetime. In this Nations & Cannons game, you will play as a 7th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the redcoats and more! Part 6 of a 7-part campaign. Play as many or as few of the seven adventures at Gen Con as you want!
As the Americans prepare the stroke that will end the Revolutionary War, carry urgent messages to Haiti, duel with a British man-o-war, and make contact with a spy in the highest enemy ranks.
Description:
Play with the Designer games come with you choice of our new Campaign Book, An American Crisis, or our Core Rule Book for Nations and Cannons.
Meet with officials and sniff out spies in the Haitian port of Cap-Français. Brave cannonfire and make history aboard a privateer. Sail into enemy territory under cover of darkness to make contact with the source of a lifetime. In this Nations & Cannons game, you will play as a 7th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the redcoats and more!
The Continental army is at the brink! Hemmed in by Redcoats and Hessians, only an elite band of operatives can hope to clear the way for a daring counter-attack in this Revolutionary Adventure.
Description:
Christmas Eve, 1776. The remnants of the Continental Army have been routed from New York to New Jersey. With his army at the brink of collapse, George Washington sets a plan in motion for a daring counterattack. The mission? To cross the icy Delaware river under cover of night and catch the sleeping Hessian garrison unawares! In this Nations & Cannons game, you will play as a 4th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the Redcoats and more.
Join a spooktacular performance that you wont soon forget! Glass armonicas, frightful spirits, and an iconic American Founder collide in this Revolutionary adventure!
Description:
When a band of Continental operatives look for some R&R in Philadelphia, they find themselves attending a glass armonica performance by Marianne Davis. But not all is as it seems, as they find themselves confronting a deadly spectral foe. Coming to their aid is none other than Poor Richard himself, Benjamin Franklin! In this Nations & Cannons game, you will play as a 4th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the Redcoats and more in this Revolutionary setting!
Benjamin Franklin, Banshee Slayer! (Play with the Designer)
Summary:
Join a spooktacular performance that you wont soon forget! Glass armonicas, frightful spirits, and an iconic American Founder collide in this Revolutionary adventure!
Description:
Play With the Designer sessions come with your choice of a signed Nations & Cannons book (including the new book The American Crisis) or a 36 x 27 cloth map from the era! Play With games are run by the writers who created Nations & Cannons. When a band of Continental operatives look for some R&R in Philadelphia, they find themselves attending a glass armonica performance by Marianne Davis. But not all is as it seems, as they find themselves confronting a deadly spectral foe. Coming to their aid is none other than Poor Richard himself, Benjamin Franklin! In this Nations & Cannons game, you will play as a 4th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the Redcoats and more!
The year is 1777, and the Revolutionary War is coming to a head in upstate New York. Join Benedict Arnold and use your cunning and guile to tip the scales at Saratoga in the Continental Army's favor!
Description:
As the British muster their forces, including fearsome Hessian and Mohawk allies, a Patriot rallying cry has gone out throughout the northeast. Leading a band of Continental soldiers, Benedict Arnold maneuvers to outflank an 8,000-strong enemy force. Take on the role of 4th level characters as they fight to claim Saratoga for the Revolution! In this Nations & Cannons game, you will play as a 4th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the Redcoats and more!
Flintlock Fantasy: Broken Chains (Play with the Designer)
Summary:
The Supernatural is coming! In the Colonial South, Continental forces must respond when a specter rises in the night. Freedom's ideals are tested in this Revolutionary adventure!
Description:
Play With the Designer sessions come with your choice of a signed Nations & Cannons book (including the new The American Crisis) or a 36 x 27 cloth map from the era! Play With games are run by the writers who created Nations & Cannons. In "Broken Chains", a dark legacy cannot be silenced by the grave. In a Georgia gone horribly awry, how will a company of Continental soldiers respond when a spectral threat rises in the night- and how will they reckon with its past? Designer's Note: This session contains mature themes and is not suitable for players under the age of 18. In this Nations & Cannons game, you will play as a 4th-level, historically-sourced character from the American Revolution; complete with new rules for black powder firearms, period-appropriate Backgrounds, and brand-new classes and subclasses. Take on the Redcoats and more!