An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attracted by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the aggression of the dark taking over the light? Characters may be level 5-8.
On Mars, nomad scavengers in a small airship live under the shadow of war between empires. A profitable sortie leads to hard decisions then they find plans for a secret invasion. Whom will they trust?
Description:
"Mars 1895. A small cloudship searches for wrecked galleons to scavenge. The crew, an odd mix of Martian nomads and human exiles, happen upon information about a pending attack on the great canal city of Syrtis Major and must choose how to handle the potentially explosive intelligence. Skirmishes between British and Oeontrian empires have caused trade disruptions, political turmoil, and more than a few spilled cups of tea. Doing nothing is not an option, for an all out war will endanger the lives of everyone living in the crossfire. The scenario opens with the discovery, what happens next is up to the players who crew the nomad cloudship, Firebird. Character pre-gens and rules sheet provided. Any dice will do. Search drivethrurpg.com for ""Space-1889-Free-Quickstart-Rules"""
On Mars, nomad scavengers in a small airship live under the shadow of war between empires. A profitable sortie leads to hard decisions then they find plans for a secret invasion. Whom will they trust?
Description:
"Mars 1895. A small cloudship searches for wrecked galleons to scavenge. The crew, an odd mix of Martian nomads and human exiles, happen upon information about a pending attack on the great canal city of Syrtis Major and must choose how to handle the potentially explosive intelligence. Skirmishes between British and Oeontrian empires have caused trade disruptions, political turmoil, and more than a few spilled cups of tea. Doing nothing is not an option, for an all out war will endanger the lives of everyone living in the crossfire. The scenario opens with the discovery, what happens next is up to the players who crew the nomad cloudship, Firebird. Character pre-gens and rules sheet provided. Any dice will do. Search drivethrurpg.com for ""Space-1889-Free-Quickstart-Rules"""
The classic Hickman adventure: an elven village is threatened by the villanous Rahib and his dangerous cult. Can you stop this menace once and for all?
Description:
Pregenerated characters, character sheets, pencils, and dice will all be provided.
The classic 1e adventure: a map recovered from a doomed voyage leads you to a mysterious island. Will you find the lost treasure? Or will you fall prey to the lurking horrors?
Description:
Pregenerated characters, character sheets, pencils, and dice will all be provided.
Preacher's Rock: aka The Devil's Den, The Casket Orchard - the most evil city in The Old West. Can your posse establish order in 14 days? Random events and player choices drive this original module.
Description:
Pregenerated characters, character sheets, pencils, and dice will all be provided.
A city is transported to another world where hostile monsters and strange creatures threaten its existence. PCs investigate cause, search for answers, and fight for survival in an alien world.
Description:
While celebrating a recent foray into a particularly nasty (and profitable) dungeon, an eerie light flashes in the sky and the entire city is transported to a strange world filled with people and monsters of unknown abilities. You and your companions must investigate how it happened, how to survive, and how to get home if that is even possible. D&D 5th ed. Players should bring dice. Char sheets provided if needed.
A city is transported to another world where hostile monsters and strange creatures threaten its existence. PCs investigate cause, search for answers, and fight for survival in an alien world.
Description:
While celebrating a recent foray into a particularly nasty (and profitable) dungeon, an eerie light flashes in the sky and the entire city is transported to a strange world filled with people and monsters of unknown abilities. You and your companions must investigate how it happened, how to survive, and how to get home if that is even possible. D&D 5th ed. Players should bring dice. Char sheets provided if needed.
A city is transported to another world where hostile monsters and strange creatures threaten its existence. PCs investigate cause, search for answers, and fight for survival in an alien world.
Description:
While celebrating a recent foray into a particularly nasty (and profitable) dungeon, an eerie light flashes in the sky and the entire city is transported to a strange world filled with people and monsters of unknown abilities. You and your companions must investigate how it happened, how to survive, and how to get home if that is even possible. D&D 5th ed. Players should bring dice. Char sheets provided if needed.
The party's has been shrunk by a witch, can they survive the perils of the kitchen to break the curse?
Description:
After the party mistakenly offends the witch whos help they had sought, they find themselves shrank and lost in her kitchen. The only solution is to find the witchs familiar to communicate with the witch and get her to lift the curse. This comedy game is designed to be friendly to new and experienced players alike.