The Lightless Beacon - A new player intro to Call of Cthulhu
Summary:
A game of investigation and sanity. As shipwrecked passengers in 1926, you seek refuge on Beacon Island, only to face even greater horrors. Can you survive the rising threat?
Description:
You are everyday people thrust into situations beyond the ken of mortal men. Investigation and brains are your best weapons -- you are just as susceptible to a gunshot as someone you're up against. Steel your mind and protect your sanity! You are unfortunate passengers on a ship heading for Rockport, Massachusetts, on Monday, April 12th, 1926, the night of the new moon. Due to a malfunction at the lighthouse, your ship founders, forcing you to take to a small lifeboat and head to Beacon Island for refuge in the growing storm. Unfortunately, even greater dangers await. Will you survive to tell the tale or succumb to the watery threat that rises all around?
The Lightless Beacon - A new player intro to Call of Cthulhu
Summary:
A game of investigation and sanity. As shipwrecked passengers in 1926, you seek refuge on Beacon Island, only to face even greater horrors. Can you survive the rising threat?
Description:
You are everyday people thrust into situations beyond the ken of mortal men. Investigation and brains are your best weapons -- you are just as susceptible to a gunshot as someone you're up against. Steel your mind and protect your sanity! You are unfortunate passengers on a ship heading for Rockport, Massachusetts, on Monday, April 12th, 1926, the night of the new moon. Due to a malfunction at the lighthouse, your ship founders, forcing you to take to a small lifeboat and head to Beacon Island for refuge in the growing storm. Unfortunately, even greater dangers await. Will you survive to tell the tale or succumb to the watery threat that rises all around?
In 1924, you unearth an ancient tomb in Egypt. As you step inside, the stone slab slams shuttrapping you in darkness. Treasure awaits, and so may madness. Can you keep your sanity and find a way out?
Description:
It is November 24th, 1924. You have been working tirelessly with shovel, spade, and trowel in the Egyptian Valley of Kings. The sun beats down as your party's contracted laborers work like busy ants, and soon uncover a doorway. You stand proudly at the top of thirteen steps descending into an entryway covered by a large stone slab. Do you dare enter and reveal what's inside? A game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity!
In 1924, you unearth an ancient tomb in Egypt. As you step inside, the stone slab slams shuttrapping you in darkness. Treasure awaits, and so may madness. Can you keep your sanity and find a way out?
Description:
It is November 24th, 1924. You have been working tirelessly with shovel, spade, and trowel in the Egyptian Valley of Kings. The sun beats down as your party's contracted laborers work like busy ants, and soon uncover a doorway. You stand proudly at the top of thirteen steps descending into an entryway covered by a large stone slab. Do you dare enter and reveal what's inside? A game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity!
In 1924, you unearth an ancient tomb in Egypt. As you step inside, the stone slab slams shuttrapping you in darkness. Treasure awaits, and so may madness. Can you keep your sanity and find a way out?
Description:
It is November 24th, 1924. You have been working tirelessly with shovel, spade, and trowel in the Egyptian Valley of Kings. The sun beats down as your party's contracted laborers work like busy ants, and soon uncover a doorway. You stand proudly at the top of thirteen steps descending into an entryway covered by a large stone slab. Do you dare enter and reveal what's inside? A game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity!
You heard rumors of an abandoned temple of Pelor hidden away in the Cyrios Mountains. What treasures, and secrets could be found.
Description:
An original adventure taking place using Explorer's Guide to Wildemount, a group of adventurers delve into a forgotten temple of the Dawn Father to discover it's not what it seems. Unknown to the adventurer's there is more that delve within. Content warning: Scenes of violence, bodily modification/harm, and obscene language. Players must be 18+.
You heard rumors of an abandoned temple of Pelor hidden away in the Cyrios Mountains. What treasures, and secrets could be found.
Description:
An original adventure taking place using Explorer's Guide to Wildemount, a group of adventurers delve into a forgotten temple of the Dawn Father to discover it's not what it seems. Unknown to the adventurer's there is more that delve within. Content warning: Scenes of violence, bodily modification/harm, and obscene language. Players must be 18+.
We're caught in the middle of a no-win situation. Three groups who hate each other out there on the edge, circling round and round, making demands. And then there's The Walkers. What are we gonna do?
Description:
I don't know where things went wrong - but we used to be one functional group and then it all went downhill. The Doc went with us and that gave us something the rest didn't have - but I don't know how much longer we can hold out. There's a herd coming our way, we need supplies and The Others are making more and more demands. What are we gonna do? Safety Tools will be used. Content Warnings: Gore, Violence, Body Horror.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans. A Level 12 one-shot adventure.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before its too late? Bring your own standard 5e character build (level 12) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.
The Wizards of Sardior are tampering with the fabric of creation, threatening to unravel everything you cherish. You must act swiftly to stop their destructive plans. A Level 12 one-shot adventure.
Description:
Step into the rotating Tower of Sardior. Built by the Wizard Kovarnyl as a stronghold of chaos, destruction, and creation. Kovarnyl and his acolytes are set on annihilating all of creation to pave the way for the resurrection of Sardior and the fabled First World. As the tower endlessly reconfigures itself, you'll need to traverse its corridors, evade lethal enemies and traps, all while trying to solve the mysteries of the tower and unlock its secrets. Time is of the essence to stop their apocalyptic schemes from unfolding. Do you have what it takes to find the keystones of the tower and stop Kovarnyl before its too late? Bring your own standard 5e character build (level 12) or choose from pre-generated characters provided. Campaign Magic Items will be provided by the DM.