The demon lords of the Abyss and the Four Horsemen of Abaddon launch an attack on Hell and the heroes are faced with the choice of helping to rescue Asmodeus or watch while the world burns.
Description:
Asmodeus is missing! The demon lords of the Abyss and the Four Horsemen of Abaddon launch an attack on Hell and the heroes are faced with the choice of helping to rescue and restore Asmodeus to his proper place or watch while the world burns down and Rovagug is released to destroy existence itself!
The demon lords of the Abyss and the Four Horsemen of Abaddon launch an attack on Hell and the heroes are faced with the choice of helping to rescue Asmodeus or watch while the world burns.
Description:
Asmodeus is missing! The demon lords of the Abyss and the Four Horsemen of Abaddon launch an attack on Hell and the heroes are faced with the choice of helping to rescue and restore Asmodeus to his proper place or watch while the world burns down and Rovagug is released to destroy existence itself!
For hundreds of years the monks have provided spiritual guidance. Word has come down that the Abbot has allowed evil to enter the manor.
Description:
For hundreds of years the monks of Sheargaardt Manor at Luci Vale have provided spiritual guidance (in the name of their deity - Caelis). However, in recent months, word has come down from the mountains to the port city of Galan that the Abbot Christoph has allowed evil to enter the Manor.
Under a soothsayer's advice, a merchant decides to hire a band of mercs. Play 3 alternate timelines as Fighters, Experts, or Socialites to defend a bridge from bandits.
Under a soothsayer's advice, a merchant decides to hire a band of mercs. Play 3 alternate timelines as Fighters, Experts, or Socialites to defend a bridge from bandits.
Under a soothsayer's advice, a merchant decides to hire a band of mercs. Play 3 alternate timelines as Fighters, Experts, or Socialites to defend a bridge from bandits.
A neighboring Lord is threatening war to press their claims to territory including your Firehold, and your Fanglord orders your Malice to prevent the conflict by any means necessary.
Description:
You are a FangKnight, reborn as a Vampire through Uncanny Ritual and the blood of one of the Lords of your kind. Sworn to serve the Crown alongside your fellow Fangs in the Amarantha Order, you garrison the mighty Fireholds, fortresses built over the maws of Hell itself, and defend those within against the Monstryn that come from below. Together with your fellow FangKnights of the other Blood Hosts, you form Malices, groups of FangKnights dedicated to the cause. Your Fanglord has learned that the neighboring Lord is planning an invasion, and the conflict would weaken your defenses against the threat below. Your Lord has obtained invitations to a celebration held by the warmonger, and your Malice is dispatched to stop the war by any means you see fit.
A story you don't want to miss! What is going to happen in this special Christmas story turned adventure?
Description:
Mystical fog, a formulary story, an ending that you get to figure out to come. What is going to happen in this special Christmas story turned adventure for your enjoyment! Come find out which Christmas story is being told and see how it's going to end!
Autobot City is under attack by the largest force of Decepticons ever seen, and your Team is called to assist in its defense!
Description:
It is the year 2005, and the Decepticons have conquered the Autobots' home planet of Cybertron . . . After fighting on the front lines of the Cybertronian Wars for uncounted Vorns, you and your fellow Autobots have been evacuated to the new Autobot foothold on the Planet Earth. Word has it that the Autobot Staging Grounds on Cybertron's Moons are planning a full-scale assault on Iacon in the near future, and they will need all the Energon Cubes that you can assemble, so you have been working to gather that reserve and prepare to ship it back to Cybertron. After fighting for your Sparks for so long, this is practically a vacation. But, just as you thought the war was far away from you, a desperate message comes through from Autobot City - Just as several Decepticon Combiner Teams land outside the Ark! The War for Cybertron has come to Earth, and you are once again on the Front Lines!
Multiple teams arrive on a drowning world & must prepare survivors to leave for space until Earth is habitable again. Competition is fierce, as all are seeking survival! Based on Broken Fault Lines.
Description:
Earths High Point Bases serve as final refuges on the scant arable land where survivors cling to life. As part of the Human Unification Movement (HUM), your team races through objectives to build a space worthy ship to escape Earth while navigating individual sectors. Minutes equal days as your group uses fleeting courage, fluctuating movement & unique factional abilities to apply passion or resistance traits in conflict. Simultaneously youll deal with storms, natural/manmade disasters & other teams. Youre equipped with hi-tech gear, but in a world where scarcity is the reality, everything is at a premium. Commanders may consult Faultlines Relics learning about weather, moods, traps or treasures. Youll also choose to heed or ignore the messages HUM offers. Youre guided by both your own GM & an inter-table GM as you race to the Primary High Point Base in time for exodus from Earth.