Multiple teams arrive on a drowning world & must prepare survivors to leave for space until Earth is habitable again. Competition is fierce, as all are seeking survival! Based on Broken Fault Lines.
Description:
Earths High Point Bases serve as final refuges on the scant arable land where survivors cling to life. As part of the Human Unification Movement (HUM), your team races through objectives to build a space worthy ship to escape Earth while navigating individual sectors. Minutes equal days as your group uses fleeting courage, fluctuating movement & unique factional abilities to apply passion or resistance traits in conflict. Simultaneously youll deal with storms, natural/manmade disasters & other teams. Youre equipped with hi-tech gear, but in a world where scarcity is the reality, everything is at a premium. Commanders may consult Faultlines Relics learning about weather, moods, traps or treasures. Youll also choose to heed or ignore the messages HUM offers. Youre guided by both your own GM & an inter-table GM as you race to the Primary High Point Base in time for exodus from Earth.
Unchosen starting points offer endless possibilities. Embark as a mortal, become a cultivator, harness Qi, comprehend the Dao. Walk the immortal path, but beware the unforgiving cultivation world.
Description:
You will embark on a trial to become a cultivator through a variety of methods, and showcase their cultivation talent. Set in a vast world of Xianxia, inspired by Chinese fantasy novels. Cultivation, the process of harnessing Qi to gain power, is the central focus. You improve your character's health, longevity, and power through Qi cultivation and martial arts training. With an Eastern Fantasy backdrop, you'll embark on a journey through different realms and stages, beginning with Qi Condensation and aspiring to reach the pinnacle of cultivation known as Immortal Ascension.
Unchosen starting points offer endless possibilities. Embark as a mortal, become a cultivator, harness Qi, comprehend the Dao. Walk the immortal path, but beware the unforgiving cultivation world.
Description:
You will embark on a trial to become a cultivator through a variety of methods, and showcase their cultivation talent. Set in a vast world of Xianxia, inspired by Chinese fantasy novels. Cultivation, the process of harnessing Qi to gain power, is the central focus. You improve your character's health, longevity, and power through Qi cultivation and martial arts training. With an Eastern Fantasy backdrop, you'll embark on a journey through different realms and stages, beginning with Qi Condensation and aspiring to reach the pinnacle of cultivation known as Immortal Ascension.
While the hyenas have always been the least civilised of the furfolk, everyone was surprised when they conquered the Temple of the Morning Dew. Can you rescue the furfolk and stop the hyenas?
Description:
Have you ever wanted to play a bunny armed with a sword or a bow-wielding squirrel? Now is your chance! You will play as a member of a band of furfolk fighters sent by the City Steward. Your primary mission is to gather any information you can about where the hyenas have been for the last two generations and why they have surfaced only to attack The Temple of the Morning Dew. You are to find out their goal and any battle plans. If you can, you are to rescue any survivors and remove the hyenas from the Temple. Whatever you do, you must not let the hyenas escape so they can warn the others. The hyenas are fearsome fighters of legend, and only a large army can hope to defeat them if they have even modest numbers. This is an adventure for standard-level, anthropomorphic, fantasy heroes using Hero System.
While the hyenas have always been the least civilised of the furfolk, everyone was surprised when they conquered the Temple of the Morning Dew. Can you rescue the furfolk and stop the hyenas?
Description:
Have you ever wanted to play a bunny armed with a sword or a bow-wielding squirrel? Now is your chance! You will play as a member of a band of furfolk fighters sent by the City Steward. Your primary mission is to gather any information you can about where the hyenas have been for the last two generations and why they have surfaced only to attack The Temple of the Morning Dew. You are to find out their goal and any battle plans. If you can, you are to rescue any survivors and remove the hyenas from the Temple. Whatever you do, you must not let the hyenas escape so they can warn the others. The hyenas are fearsome fighters of legend, and only a large army can hope to defeat them if they have even modest numbers. This is an adventure for standard-level, anthropomorphic, fantasy heroes using Hero System.
The Vor'iithl'ex have been accused of crimes against the Federation. Only a Gladiatorial Trial can assess guilt. The loser will be reduced to barbarism. Will you be humanities saviour or scourge?
Description:
Its been 54 years since every living Belmot was destroyed for their crimes. 17 years ago, the Voriithlex were uncovered as the Belmots puppeteers; Galactic War has raged ever since. Humanity has continued to prove their prowess and driven to the Voriithlex home world. Galactic justice is a dual-edged sword. The truth to any accusation is determined by gladiatorial combat on ones homeworld. Defeat sustains the charge the world is reduced to barbarism for 20 lifetimes. If the defenders prove successful, the accusers planets are razed. Earths heroes will either be victorious proving their claim, or humanity and the rest of the Kast Conglomerate will be removed from the galactic stage.
The Vor'iithl'ex have been accused of crimes against the Federation. Only a Gladiatorial Trial can assess guilt. The loser will be reduced to barbarism. Will you be humanities saviour or scourge?
Description:
Its been 54 years since every living Belmot was destroyed for their crimes. 17 years ago, the Voriithlex were uncovered as the Belmots puppeteers; Galactic War has raged ever since. Humanity has continued to prove their prowess and driven to the Voriithlex home world. Galactic justice is a dual-edged sword. The truth to any accusation is determined by gladiatorial combat on ones homeworld. Defeat sustains the charge the world is reduced to barbarism for 20 lifetimes. If the defenders prove successful, the accusers planets are razed. Earths heroes will either be victorious proving their claim, or humanity and the rest of the Kast Conglomerate will be removed from the galactic stage.
The house has shrouded history. Never has happiness ever resided there. There is too much blood.
Description:
Built on the ashes of a shattered life, by a half mad architect. The ghosts and spectres of The house of Sangre await your pleasure. Hired by the new owner, you've come to asses the old ruin. The superstitious history of the house is meaningless, It's just a job right. If you survive the weekend, you can write your own ticket. A classic horror adventure in the vein of 13 ghosts, and The House That Dripped Blood.