Ghosts, demons, and warforged! A search for a missing detective turns into a conspiracy that threatens all of Sharn! Will you and the Wayfinders prevail? Find out in this Savage Worlds Adventure!
Description:
The Wayfinder Foundation, a group of elite adventurers, represents the best and the brightest that Eberron has to offer. When a former member turned Sharn detective goes missing, your investigation reveals a conspiracy that threatens the city itself. Can you and your fellow Wayfinders save the day? Find out in this Savage Worlds Adventure! Six pre-generated characters provided. Uses the updated Fantasy Companion along with the core rules
Hired by a berk in Sigil,you are tasked with planting the seeds to a portal that will lead to the City of Doors.Seems easy enough?Tell that to the host of deities who would kill to get into Sigil
Description:
Welcome to the Astral Explorers League, an elite band of warriors, explorers, and mercenaries committed to uncovering the multiverse's secrets while making a sizable profit. When the League is hired to plant the seeds of a door that will lead to Sigil, they get more than they bargained for. Can they survive the gods, demons, and other nefarious characters that want to claim the seeds for their own? Find out in this Savage Worlds Adventure!
Teela OMalley, beloved songstress of Alpha Complex is a traitor! The troubleshooters are tasked with tracking her down, terminating her, and retrieving stolen cloning equipment.
Description:
Teela OMalley has long been a treasured idol of Alpha Complex. Friend computer has trusted you with the classified knowledge that Teela has been deemed a traitor and must be eliminated by you and your fellow troubleshooters. To track her down you must travel into the bowels of Housing Production and Development and Mind Control to visit Entertainmentworld! There you will find many loyal citizens of Alpha Complex eager to help your team succeed in their important mission, as, if you play your cards right, become future stars!
Over a century ago, Bruce Wayne became a bat guardian of Gotham. As always, Gotham struggles with its own demons, some of the literal kind. Can you save the city from plunging into eldritch darkness?
Description:
In this Elseworld, Bruce Wayne became the bat demon guardian of Gotham in 1920 to save the city from a Lovecraftian evil. Over a century later, a new eldritch evil has emerged from the shadows. In a city struggling with its own demons, only you can save Gotham from plunging into darkness. Be forewarned that this is not your daddy's DCU, as the presence of Bruce Wayne left an indelible mark on the universe as we know it. His absence has had an equally profound effect! The shadows in Gotham are darker, and the heroes whom we have come to know and love are not the same. Put on your cape and your domino mask and steel yourself for the battle ahead! This is a Prowlers and Paragons game set in a twisted version of the DCU
Weve been ordered to assist a Federation team on a pre-contact world whose inhabitants are in early stages of research that could lead to warp drive. A fatal accident requires investigation.
Description:
We have been ordered to assist a Federation observation team on the planet Kalmur, a pre-contact world whose humanoid inhabitants are in the early stages of research that could lead to warp drive. One member of the observation team is missing and presumed dead after a fatal accident in the research facility. Our mission is to investigate the accident and to aid in recovering any identifiable human remains. As always, our highest priority will be to preserve the Prime Directive and ensure our presence on Kalmur does not disrupt its cultures natural development. This is a particularly sensitive concern when a society is this close to expanding into space on its own. A mishandled, unplanned first contact could frighten them away from space travel, or make them belligerent toward aliens once they emerge. Starfleet pre-contact teams understand the stakes better than anyone.
Weve been ordered to assist a Federation team on a pre-contact world whose inhabitants are in early stages of research that could lead to warp drive. A fatal accident requires investigation.
Description:
We have been ordered to assist a Federation observation team on the planet Kalmur, a pre-contact world whose humanoid inhabitants are in the early stages of research that could lead to warp drive. One member of the observation team is missing and presumed dead after a fatal accident in the research facility. Our mission is to investigate the accident and to aid in recovering any identifiable human remains. As always, our highest priority will be to preserve the Prime Directive and ensure our presence on Kalmur does not disrupt its cultures natural development. This is a particularly sensitive concern when a society is this close to expanding into space on its own. A mishandled, unplanned first contact could frighten them away from space travel, or make them belligerent toward aliens once they emerge. Starfleet pre-contact teams understand the stakes better than anyone.
An adventure into the heart of the military industrial complex, mysterious extraterrestrial connections, and a galactic existential threat.
Description:
Dulce, a MAJIC-level top-secret, underground military base, rumored to be the home of joint human and extraterrestrial operations, has gone dark after crash-retrieval materials from the dark side of the moon were delivered for analysis. Delta Green has been tasked with entering the underground labyrinth, restoring communications with the base and its crew, and in the process - unraveling a galactic web of horror.
A Delta Green adventure into the heart of the military industrial complex, mysterious extraterrestrial connections, and a galactic existential threat.
Description:
Dulce, a MAJIC-level top-secret, underground military base, rumored to be the home of joint human and extraterrestrial operations, has gone dark after crash-retrieval materials from the dark side of the moon were delivered for analysis. Delta Green has been tasked with entering the underground labyrinth, restoring communications with the base and its crew, and in the process - unraveling a galactic web of horror.
Find the forbidden factory, investigate the heresy, put a stop to the shenanigans! Or support the gnomish plans, if you can ever determine what they are.
Description:
The top-secret gnomish society known as The Trust has determined that an isolated facility has developed a way to create new warforged! Creating new mechanical sentience is a violation of the very Treaty of Thronehold! Even worse, a faction of gnomes may have been involved! Worsest of all? Some of those gnomes may be double agents, so who can say whom to trust within the Trust! Can the party uncover the mystery and put a stop to this heresy? Eberron setting material will be taken from the 3.5 sourcebooks and adapted for 5e rules.
Find the forbidden factory, investigate the heresy, put a stop to the shenanigans! Or support the gnomish plans, if you can ever determine what they are.
Description:
The top-secret gnomish society known as The Trust has determined that an isolated facility has developed a way to create new warforged! Creating new mechanical sentience is a violation of the very Treaty of Thronehold! Even worse, a faction of gnomes may have been involved! Worsest of all? Some of those gnomes may be double agents, so who can say whom to trust within the Trust! Can the party uncover the mystery and put a stop to this heresy? Eberron setting material will be taken from the 3.5 sourcebooks and adapted for 5e rules.