When Hollywood decides to capitalize on a ruthless serial killer from a small town, they send their world famous cast to get a feel for the small community where the killings took place. However, darkness still resides and the vapid Hollywood types soon learn the true meaning of horror.
You awake deep in a dungeon, captured by enemy forces. You have no equipment, no food, and no apparent way out. How will you escape? Only the resourceful need apply. 3E rules; 6-8 players; characters & miniatures provided. Brought to you by Iron Wind Miniatures & Renegade Master Productions.
You awake deep in a dungeon, captured by enemy forces. You have no equipment, no food, and no apparent way out. How will you escape? Only the resourceful need apply. 3E rules; 6-8 players; characters & miniatures provided. Brought to you by Iron Wind Miniatures & Renegade Master Productions.
You awake deep in a dungeon, captured by enemy forces. You have no equipment, no food, and no apparent way out. How will you escape? Only the resourceful need apply. 3E rules; 6-8 players; characters & miniatures provided. Brought to you by Iron Wind Miniatures & Renegade Master Productions.
You awake deep in a dungeon, captured by enemy forces. You have no equipment, no food, and no apparent way out. How will you escape? Only the resourceful need apply. 3E rules; 6-8 players; characters & miniatures provided. Brought to you by Iron Wind Miniatures & Renegade Master Productions.
You awake deep in a dungeon, captured by enemy forces. You have no equipment, no food, and no apparent way out. How will you escape? Only the resourceful need apply. 3E rules; 6-8 players; characters & miniatures provided. Brought to you by Iron Wind Miniatures & Renegade Master Productions.
You awake deep in a dungeon, captured by enemy forces. You have no equipment, no food, and no apparent way out. How will you escape? Only the resourceful need apply. 3E rules; 6-8 players; characters & miniatures provided. Brought to you by Iron Wind Miniatures & Renegade Master Productions.
The Guard have realized that while they were gone for a decade, Superheroes and Supervillians have been involved in a paranormal arms race. The techniques The Guard used to rely upon are as outdated as their costumes. To get back up to speed, they have decided to attend the 1st Annual Paranormal Stratagems and Techniques Convention. Can they learn enough in time?
The Guard have realized that while they were gone for a decade, Superheroes and Supervillians have been involved in a paranormal arms race. The techniques The Guard used to rely upon are as outdated as their costumes. To get back up to speed, they have decided to attend the 1st Annual Paranormal Stratagems and Techniques Convention. Can they learn enough in time?
An Lighthouse keepers wife is worried about him and seeks your help. Can you help or will you fall victim to the perils of the island. Is this another attempt by the minions of Cthulhu or just lonelyness setting in. It's up to you to once again save the day. Characters will be provided or you may bring your own. Setting is in the 1920's.