A supernatural struggle breaks down a universitys social barriers, if only briefly. A story focusing on social interactions, politics, puzzles, and a healthy dose of drama.
Description:
Pisgah university is a remote haven of thought, prosperity and promise. With roots dating back to the first European settlers, it boasts far more CEOs and Nobel prize winners among its alumni than any other US university. In this Ivy-strewn campus, future world leaders rub shoulders with upcoming tech giants. Through generous grants, students from modest means with passion and inspiration toil for even a small taste of the privilege so evident around them. In these halls of learning, tucked into the Appalachian wilderness, something sinister is rising, and a small, diverse group of students will find themselves in an unexpected position, channeling ancient powers to shape the universitys future. This is a story of class and privilege and the price of ambition and of conscience. A social interaction game with a taste of politics and puzzles, and a healthy dose of interpersonal drama.
In a time before cell phones and the Internet, seven residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small midwestern town might believe their life was isolated from the larger problems of the world. In 1968, seven residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role playing stressed. Focus on story not mechanics.Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together.
In a time before cell phones and the Internet, seven residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small midwestern town might believe their life was isolated from the larger problems of the world. In 1968, seven residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role playing stressed. Focus on story not mechanics.Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together.
You are the SP!DERS, a close-knit gang of hackers, crackers, and thieves operating beneath the notice of the law in the techno-utopia of Thalassia City, 2121. Rules light, role-playing emphasized.
Description:
2121_09_19 -- sender: <no_name> -- subject: seeing double -- message: For the last three weeks I have been followed. At first it was just a sense of being watched, then it was movements out of the corner of my eye, shapes darting around corners. I talked to a uniform from the Civil Management Authority after someone tried to crack my home intranet, but she just told me I was being paranoid. But yesterday, when I boarded the monorail to the beachfront, there was a man staring at me from across the car. I didnt break his gaze for three stops. How could I look away when the face staring back at me was my own?
You are the SP!DERS, a close-knit gang of hackers, crackers, and thieves operating beneath the notice of the law in the techno-utopia of Thalassia City, 2121. Rules light, role-playing emphasized.
Description:
2121_09_19 -- sender: <no_name> -- subject: seeing double -- message: For the last three weeks I have been followed. At first it was just a sense of being watched, then it was movements out of the corner of my eye, shapes darting around corners. I talked to a uniform from the Civil Management Authority after someone tried to crack my home intranet, but she just told me I was being paranoid. But yesterday, when I boarded the monorail to the beachfront, there was a man staring at me from across the car. I didnt break his gaze for three stops. How could I look away when the face staring back at me was my own?
You are the SP!DERS, a close-knit gang of hackers, crackers, and thieves operating beneath the notice of the law in the techno-utopia of Thalassia City, 2121. Rules light, role-playing emphasized.
Description:
2121_09_19 -- sender: <no_name> -- subject: seeing double -- message: For the last three weeks I have been followed. At first it was just a sense of being watched, then it was movements out of the corner of my eye, shapes darting around corners. I talked to a uniform from the Civil Management Authority after someone tried to crack my home intranet, but she just told me I was being paranoid. But yesterday, when I boarded the monorail to the beachfront, there was a man staring at me from across the car. I didnt break his gaze for three stops. How could I look away when the face staring back at me was my own?
Tales have been told by legends great about what occurred when two holidays met by mistake. Now that each knows that the others exist, what happens when holiday worlds begin to mix?
Description:
Tales have been told by legends great about what occurred when two holidays met by mistake. Now that each knows that the others exist, what happens when holiday worlds begin to mix? Theres a mystery to solve and mettles to test, role playing and problem solving stressed.
Tales have been told by legends great about what occurred when two holidays met by mistake. Now that each knows that the others exist, what happens when holiday worlds begin to mix?
Description:
Tales have been told by legends great about what occurred when two holidays met by mistake. Now that each knows that the others exist, what happens when holiday worlds begin to mix? Theres a mystery to solve and mettles to test, role playing and problem solving stressed.
In the Commonwealth early years, a mission to a mall for a needed part is a call to action for Pamela Milton and Lance Hornsby. A unique combo of RPG and escape room. Role-playing and puzzle fun!
Description:
In the Commonwealth early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton and power-hungry Lance Hornsby. A unique combo of character roleplaying and escape room puzzles, locks, and other tricks! How will it end? Only YOU can determine!
In the Commonwealth early years, a mission to a mall for a needed part is a call to action for Pamela Milton and Lance Hornsby. A unique combo of RPG and escape room. Role-playing and puzzle fun!
Description:
In the Commonwealth early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton and power-hungry Lance Hornsby. A unique combo of character roleplaying and escape room puzzles, locks, and other tricks! How will it end? Only YOU can determine!