A Reversal of Fortune: A Classic Save-the-Princess Story with a Twist.
Summary:
Part 1-Wizards Vengeance. Kingdom of Vendara teeters at edge of calamity. Time is critical; each day brings the charmed princess closer to madness & the realm to the precipice of devastating famine.
Description:
Ensnared by a powerful enchantment, the beloved princess slumbers suspended in a fitful prison of nightmarish terrors, & once flourishing crops of the kingdom wither & decay with the theft of the Life Stone. Only by shattering the Ring of Charms can her tortured majesty be liberated from her bewitched suffering, & only with the Life Stone's restorative power can the kingdom's fields be rejuvenated. Legends of their exploits & reputation of courage & wit, our venerable adventurers find themselves pulled from retirement, summoned by royal decree. Despite having embraced the simple life, with their sense of duty to the people, they cannot ignore the kings summons. Dusting off their weapons, brush up on spells, & tighten their armor. Years of shared camaraderie, our heroes embark once more with the weight of the kingdom's fate upon their shoulders as always. 5th-6th lvl pre-gens provided.
Players choose pre-gens & from a variety of plot-lines within the World of Ærnth setting, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost). The cities are comprised of five separate cities, each with its own system of government, its own economy, varied social beliefs and morays, and the behind-the-scenes intrigue and espionage that accompanies such a vast and varied metropolis of more than 570,000 people, within approximately 13 square miles of land in an area of about 23 square miles (the remainder of the area is water).
Players choose pre-gens & from a variety of plot-lines within the World of Ærnth setting, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost). The cities are comprised of five separate cities, each with its own system of government, its own economy, varied social beliefs and morays, and the behind-the-scenes intrigue and espionage that accompanies such a vast and varied metropolis of more than 570,000 people, within approximately 13 square miles of land in an area of about 23 square miles (the remainder of the area is water).
Players choose pre-gens & from a variety of plot-lines within the World of Ærnth setting, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost). The cities are comprised of five separate cities, each with its own system of government, its own economy, varied social beliefs and morays, and the behind-the-scenes intrigue and espionage that accompanies such a vast and varied metropolis of more than 570,000 people, within approximately 13 square miles of land in an area of about 23 square miles (the remainder of the area is water).
Players choose pre-gens & from a variety of plot-lines within the World of Ærnth setting, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost). The cities are comprised of five separate cities, each with its own system of government, its own economy, varied social beliefs and morays, and the behind-the-scenes intrigue and espionage that accompanies such a vast and varied metropolis of more than 570,000 people, within approximately 13 square miles of land in an area of about 23 square miles (the remainder of the area is water).
Players choose pre-gens & from a variety of plot-lines within the World of Ærnth setting, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost). The cities are comprised of five separate cities, each with its own system of government, its own economy, varied social beliefs and morays, and the behind-the-scenes intrigue and espionage that accompanies such a vast and varied metropolis of more than 570,000 people, within approximately 13 square miles of land in an area of about 23 square miles (the remainder of the area is water).
Players choose pre-gens & from a variety of plot-lines within the World of Ærnth setting, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost). The cities are comprised of five separate cities, each with its own system of government, its own economy, varied social beliefs and morays, and the behind-the-scenes intrigue and espionage that accompanies such a vast and varied metropolis of more than 570,000 people, within approximately 13 square miles of land in an area of about 23 square miles (the remainder of the area is water).
Computer aided sessions, no computer required. Trophies! Set in Northern Jaiman and involves the outdoors, undead and a castle.
Description:
Several possible modules will be used for the session: A converted D&D 3E "Expedition to Ravenloft" module A Shadow world module "The Land of Xa'ar" Additional Rules/Companions: Rolemaster Companion I&II Creatures and Treasures I&II Essence Companion (some Spell Lists added) Mentalism Companion (Insanity rules) Channeling Companion (Priest spell lists and Planar Summons list added) Elemental Companion House/Optional Rules: Over casting of spells allowed (i.e. you can cast higher than your level) Power Point Development turned on (average PP for a 5th level character is around 30) No High Warrior Monks Similar Skills turned on Racial adolescent skills added if purchased with Background Points Skill at Arms and Skill at Magic background options added Shield Bash rules optional rules used Transcend Armor skill available for Channeling only. Small trophies provided to participants.
Computer aided sessions, no computer required. Trophies! Set in Northern Jaiman and involves the outdoors, undead and a castle.
Description:
Several possible modules will be used for the session: A converted D&D 3E "Expedition to Ravenloft" module A Shadow world module "The Land of Xa'ar" Additional Rules/Companions: Rolemaster Companion I&II Creatures and Treasures I&II Essence Companion (some Spell Lists added) Mentalism Companion (Insanity rules) Channeling Companion (Priest spell lists and Planar Summons list added) Elemental Companion House/Optional Rules: Over casting of spells allowed (i.e. you can cast higher than your level) Power Point Development turned on (average PP for a 5th level character is around 30) No High Warrior Monks Similar Skills turned on Racial adolescent skills added if purchased with Background Points Skill at Arms and Skill at Magic background options added Shield Bash rules optional rules used Transcend Armor skill available for Channeling only. Small trophies provided to participants.
Computer aided sessions, no computer required. Trophies! Set in Northern Jaiman and involves the outdoors, undead and a castle.
Description:
Several possible modules will be used for the session: A converted D&D 3E "Expedition to Ravenloft" module A Shadow world module "The Land of Xa'ar" Additional Rules/Companions: Rolemaster Companion I&II Creatures and Treasures I&II Essence Companion (some Spell Lists added) Mentalism Companion (Insanity rules) Channeling Companion (Priest spell lists and Planar Summons list added) Elemental Companion House/Optional Rules: Over casting of spells allowed (i.e. you can cast higher than your level) Power Point Development turned on (average PP for a 5th level character is around 30) No High Warrior Monks Similar Skills turned on Racial adolescent skills added if purchased with Background Points Skill at Arms and Skill at Magic background options added Shield Bash rules optional rules used Transcend Armor skill available for Channeling only. Small trophies provided to participants.