(Level 1) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Levels 1-11) When the Pathfinder Society learns that the legendary Ruby Phoenix fighting tournament will be held later this year in distant Tian Xia, you are sent into an underground coliseum below Absalom where your combat mettle will be tested against the Inner Sea's greatest warriors. The winner of the contest is automatically entered into the Ruby Phoenix Tournament for a chance to win wealth, knowledge, and fame beyond reckoning.
A small mute girl walks into the capital city of Udriapolis. All she has are the rags she wears and a scorched doll she carries. The questions pile up and getting to the answers will leave their scars. This is a 6th level graphic horror adventure set in Palegain (author's campaign setting). It is not necessary to have played in any of the other parts.