Rules-light in the style of Buffy, Supernatural, and Scooby Doo. Play an archetype like the Professional, the Chosen, or the Spooky and stop the Big Bad in this week's episode!
Description:
Life at Randamach River High School is what you'd expect: overworked faculty, undercooked cafeteria food, and students just trying to survive. But when a series of violent and inexplicable murders start to crop up on campus, it's up to everyone's favorite team of monster hunters to crack the case, save the school, and above all else, ensure that the Senior Prom goes off without a hitch. Content warnings: violence, emotional abuse, the inner thoughts of teenagers
Kermit & the gang fight an evil monster that is infecting the world with hate. Can the Muppets stop the evil rampage before hate takes hold and drives the world mad?
Love Buffy the Vampire Slayer, Supernatural, or Ash vs. The Evil Dead? Then you'll feel right at home in this world of Monsters, Hunters, & Victims! Come play and see which you'll turn out to be!
Love Buffy the Vampire Slayer, Supernatural, or Ash vs. The Evil Dead? Then you'll feel right at home in this world of Monsters, Hunters, & Victims! Come play and see which you'll turn out to be!
Love Buffy the Vampire Slayer, Supernatural, or Ash vs. The Evil Dead? Then you'll feel right at home in this world of Monsters, Hunters, & Victims! Come play and see which you'll turn out to be!
Love Buffy the Vampire Slayer, Supernatural, or Ash vs. The Evil Dead? Then you'll feel right at home in this world of Monsters, Hunters, & Victims! Come play and see which you'll turn out to be!
Your group of monster hunters has been summoned to Prairie, Wisconsin in the hopes of finding several missing teenagers. What has captured them? Where have they gone? Find out in the Prairie Mystery.
First alien contact in 1932! They say they come in peace, but a mobster's play for power and a sinister occult society mix in for a heady prohibition cocktail! Who can you trust? And who will survive?
Description:
1932. New York. The summer is hot, and so are the speakeasies that dot the great city. But there's shade to be found... in the shadow of the flying saucers! That's right. Just this year the little grays are extending the olive branch to mankind! *newsreel footage of the enormous saucers hovering peacefully over the city * Sometimes the assimilation can be tricky!. *newsreel footage of a gray staring confusedly at a hot dog in a baseball bleacher * Don't worry, buddy, you'll get it soon enough! Go Dodgers! *newsreel footage of the mayor waving to a crowd * The Fourth of July is only a few days away, and Mayor Walker will be hosting a gala event at the top of the Empire State Building for the bigwigs of society... and the gray leadership! With a perfect view of both the city's fireworks and the flying saucers! Don't worry, fellahs, those explosions aren't for you, they're for Liberty!
Pulled from all throughout history, a group of strangers wake up in a futuristic facility; unfortunately for them, something's gone wrong and security seems to insist on hunting them down.
Description:
Set in a mysterious, futuristic facility, this campaign focuses on a group of unwitting time-travelers, taken from their own times without warning and dropped in the middle of a much bigger mystery. But before they can return home, they'll have to hunt down and stop the creatures that have escaped the facility and are threatening to destroy all of history. The setting and NPCs from this session will be continued in other sessions on Saturday and Sunday, forming a mini-campaign over the course of Gen Con. These sessions will still be treated as one-shots, and you do not need to attend more than a single session (Though you are more than welcome to if you would like!)
As a malfunctioning AI continues to pluck strangers from throughout history, a misfit team of these unwitting time travelers have to help put history back on the correct path.
Description:
Set in a mysterious, futuristic facility, this campaign focuses on a group of unwitting time-travelers, taken from their own times without warning and dropped in the middle of a much bigger mystery. But before they can return home, they'll have to hunt down and stop the creatures that have escaped the facility and are threatening to destroy all of history. This session uses the same setting and NPCs as the event held on Thursday, as part of a mini-campaign over the course of Gen Con. These sessions are still treated as one-shots, and knowledge of the previous session is not required to attend (Though you are more than welcome to if you would like!)