How dare they! To have treated an old fruit seller so poorly. Hunt them down in the name of the Ratter's and punish them to the ultimate degree.
Description:
A high pitched squeal pierces the noise of the hall and all there go silent at the noise, every ear and head rotating to the maker of the noise, Donbas, Viceroy of the Ratters Guild. In the silence an elderly, but still hale, ratling with grayed muzzle and scarred ears slowly stands. He clears his throat to speak and looks out over the assembled ratlings, halflings, mousefolk, gnomes, and few dwarves.
"Yesterday an act so foul it defies explanation befell our family." his quiet voice begins and concerned looks are shared by the assembled folk.
How dare they! To have treated an old fruit seller so poorly. Hunt them down in the name of the Ratter's and punish them to the ultimate degree.
Description:
A high pitched squeal pierces the noise of the hall and all there go silent at the noise, every ear and head rotating to the maker of the noise, Donbas, Viceroy of the Ratters Guild. In the silence an elderly, but still hale, ratling with grayed muzzle and scarred ears slowly stands. He clears his throat to speak and looks out over the assembled ratlings, halflings, mousefolk, gnomes, and few dwarves.
"Yesterday an act so foul it defies explanation befell our family." his quiet voice begins and concerned looks are shared by the assembled folk.
Its an easy job. You slip in, steal this one item, and you get out. I mean the walls are paper, how hard could it be?
Description:
When Brandarius the Ox returned from his great travels and trading he brought back a vast number of objects from far away lands. So enamored with his experiences that he brought back an entire household with its low roofs, sliding paper walls, and painted mats on the floors, and he rebuilt it here in the city to display his treasures. Items of flawless jade, fans that flapped themselves, blades most deadly, even exotic animals and plants to complete the recreation. So many many things he had gathered that were so beautiful but there is one that stands out even in that horde. A Kimono. A garment so stunning that grown men have been known to weep at the site of it. It is said that just one viewing of the flawless white silk fabric and fanciful embroidery leaves a permanent impression on the mind.
Its an easy job. You slip in, steal this one item, and you get out. I mean the walls are paper, how hard could it be?
Description:
When Brandarius the Ox returned from his great travels and trading he brought back a vast number of objects from far away lands. So enamored with his experiences that he brought back an entire household with its low roofs, sliding paper walls, and painted mats on the floors, and he rebuilt it here in the city to display his treasures. Items of flawless jade, fans that flapped themselves, blades most deadly, even exotic animals and plants to complete the recreation. So many many things he had gathered that were so beautiful but there is one that stands out even in that horde. A Kimono. A garment so stunning that grown men have been known to weep at the site of it. It is said that just one viewing of the flawless white silk fabric and fanciful embroidery leaves a permanent impression on the mind.
In the midst of a dust storm the party stumbles upon an ancient burial ground of a decades-old battle, and something has upset the inhabitants!
Description:
Four hundred years ago: A battle was fought in a remote location, between forces following a dark god, opposed by an army led by priests and champions of a god of light. At the end of the battle, the victorious forces of the light gathered their wounded, and buried their dead. Twenty-five burial mounds were erected, and the army began the long march home. This out of the way site is mostly forgotten, except by a few scholars. This game may not run for 4 hrs but I have allotted extra time for discussions about the HARP system.
In the midst of a dust storm the party stumbles upon an ancient burial ground of a decades-old battle, and something has upset the inhabitants!
Description:
Four hundred years ago: A battle was fought in a remote location, between forces following a dark god, opposed by an army led by priests and champions of a god of light. At the end of the battle, the victorious forces of the light gathered their wounded, and buried their dead. Twenty-five burial mounds were erected, and the army began the long march home. This out of the way site is mostly forgotten, except by a few scholars. This game may not run for 4 hrs but I have allotted extra time for discussions about the HARP system.
In the midst of a dust storm the party stumbles upon an ancient burial ground of a decades-old battle, and something has upset the inhabitants!
Description:
Four hundred years ago: A battle was fought in a remote location, between forces following a dark god, opposed by an army led by priests and champions of a god of light. At the end of the battle, the victorious forces of the light gathered their wounded, and buried their dead. Twenty-five burial mounds were erected, and the army began the long march home. This out of the way site is mostly forgotten, except by a few scholars. This game may not run for 4 hrs but I have allotted extra time for discussions about the HARP system.