Can you and the other villagers uncover the mysteries of the Volcano Thieves before your world is turned inside out?
Description:
You have only known life in and around your humble village. You appreciate the simple things but thirst for adventure and excitement. Now, your chance has come! The fire mountain has begun to erupt and strange creatures have been seen at the edge of the great chasm. The village elders have sent you to investigate. Treasure and glory – of the kind you’ve read about in the books of legend – surely await. If you can survive the devious machinations of the Volcano Thieves! In this adventure you will begin with Level 0 adventurers who will level up to various classes during the session.
Giants stalk the shifting sands as the lost city awakens from its slumber. All that stands between the gigantic hordes of Styles & their conquests of the world is your band of adventurers.
Description:
Giants stalk the shifting sands as the lost city of Styles awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Styles and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within, eager to test the courage and cunning of even the most accomplished adventurers. An 8th-level adventure, perfect for introducing players to the richness of the system at high-levels and offering many opportunities for a quick and inglorious end.
Your party has been enlisted by northern tribesmen to explore the mysterious & potentially accursed glacier: the Ghost Ice.
Description:
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice…
Your party has been enlisted by northern tribesmen to explore the mysterious & potentially accursed glacier: the Ghost Ice.
Description:
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice…
Deep in the bowels of the city-mech Nedderpik lie things unknown to those who live aboard the nomadic city. Sludge rivers & dangerous mechanical parts stand between the PCs & the Gearwrights' secret.
Description:
Deep in the bowels of the citymech Nedderpik lie things unknown to even to the thousands who live aboard the nomadic city. An entire ecosystem of sludge rivers, dangerous mechanical parts, and feral coglings stand between the adventurers and a secret the Gearwrights don't want them to know.
When a piece of the crumbling moon crashes to the surface, adventurers near & far rush to be the first to loot its possible riches. But are they prepared to incur the wrath of an alien lunar deity?
Discover the fun of old-school gaming in an adventure showcasing the game's strengths and popular design elements.
Description:
In an adventure designed especially for those unfamiliar with old-school renaissance games, players can experience old-school gaming as presented by the darling of the OSR movement. Using pre-generated characters with a couple of levels under their belts, players will get to run through familiar scenarios specifically designed to exercise all the funky dice (d14, anyone?) and interesting rules elements (crit/fumble tables, per-spell casting check results). There's even an opening for some epic spell dueling in there! We provide the characters and the funky dice, just bring your imagination and enthusiasm.
Discover the fun of old-school gaming in an adventure showcasing the game's strengths and popular design elements.
Description:
In an adventure designed especially for those unfamiliar with old-school renaissance games, players can experience old-school gaming as presented by the darling of the OSR movement. Using pre-generated characters with a couple of levels under their belts, players will get to run through familiar scenarios specifically designed to exercise all the funky dice (d14, anyone?) and interesting rules elements (crit/fumble tables, per-spell casting check results). There's even an opening for some epic spell dueling in there! We provide the characters and the funky dice, just bring your imagination and enthusiasm.
Seeking the favor of a powerful wizard, you agree to steal an artifact from a rival's sanctum. Finding the box is only half the job. Will you be able to satisfy it's unusual thirst?
Description:
Seeking the favor of a powerful wizard, you agree to steal an artifact from a rival's sanctum. A simple request, but there's a catch. Finding the box is only half the job. Failure to maintain it's regular feeding schedule will have dire consequences!
Last year's survivors pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, or re-animated by the Father Dagon, seek to battle again.
Description:
The survivors of last year's tournament pull themselves from the muck of the wine-dark seas. Some emerge as victors, others driven by revenge, and yet others re-animated by the hateful magic of Father Dagon. All are corrupted by his wicked caress and all bear his mark. Now they return one last time to assert their primacy before the foul Father … in a final spellduel to the death! Players cycle through as characters die; first-come, first-served with generic tickets.