A multi-splat World of Darkness LARP, featuring the ability to play as vampires, werewolves, mages, or changeling. Join us for our Fourth Chronicle Finale.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
A multi-splat World of Darkness LARP, featuring the ability to play as vampires, werewolves, mages, or changeling. Join us for our Fourth Chronicle Finale.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
A multi-splat World of Darkness LARP, featuring the ability to play as vampires, werewolves, mages, or changeling. Join us for our Fourth Chronicle Finale.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
The Fieldmice of Bramblewood have invited their friends to a party. Play as woodland creatures and have a cozy, whimsical time. Great for players of all ages!
Description:
Join the Fieldmice of Bramblewood for a cozy party held for all woodland creatures. Inspired by media like Wind in the Willows, Brambly Hedge, Mouseguard, NIMH, and The Borrowers, this is a cozy game where players will play as woodland creatures who are visiting their friends for a party. Expect light character sheets, friendship, and familial connections with low-stakes & light-hearted conflicts that are easily resolved. We'll play some whimsical games in character, and costumes are encouraged, but not required.
Two courts, two Kings, and a web of secrets. Protect your hidden sovereign while hunting the enemy in this social deduction LARP where every piece has a motive and no one is who they seem.
Description:
You might be the King, hiding in plain sight as a lowly pawn, or the Queen, an assassin waiting for the perfect strike. Your court must use the Knight’s interrogation, the Bishop’s insight, or the Rook's defense to protect their king, but every reveal is a gamble. If you trust the wrong person, you hand the enemy the keys to your kingdom.
Julian Cross, Malkavian Spymaster and occasional Prince-Maker, has vanished. Now long dormant safeguards have begun to activate, His collections of secrets are now bleeding into the city.
Description:
Julian Cross noted Malkavian spymaster has disappeared. His secrets are up for grabs. Petty rivalries and unforgivable crimes are both contained in his caches. It is a simple three step process. Step one, solve the puzzles of a Malkavian. Step two, do it before the others. Last but not least, Step three, survive.
Content Warning. This is a Vampire the Masquerade LARP featuring Horror themes as well as those of betrayal, gaslighting and possible violence.
Julian Cross, Malkavian Spymaster and occasional Prince-Maker, has vanished. Now long dormant safeguards have begun to activate, His collections of secrets are now bleeding into the city.
Description:
Julian Cross noted Malkavian spymaster has disappeared. His secrets are up for grabs. Petty rivalries and unforgivable crimes are both contained in his caches. It is a simple three step process. Step one, solve the puzzles of a Malkavian. Step two, do it before the others. Last but not least, Step three, survive.
Content Warning. This is a Vampire the Masquerade LARP featuring Horror themes as well as those of betrayal, gaslighting and possible violence.
Julian Cross, Malkavian Spymaster and occasional Prince-Maker, has vanished. Now long dormant safeguards have begun to activate, His collections of secrets are now bleeding into the city.
Description:
Julian Cross noted Malkavian spymaster has disappeared. His secrets are up for grabs. Petty rivalries and unforgivable crimes are both contained in his caches. It is a simple three step process. Step one, solve the puzzles of a Malkavian. Step two, do it before the others. Last but not least, Step three, survive.
Content Warning. This is a Vampire the Masquerade LARP featuring Horror themes as well as those of betrayal, gaslighting and possible violence.
A supernatural struggle breaks down a university’s social barriers, if only briefly. A story focusing on social interactions, politics and a healthy dose of drama.
Description:
Pisgah University is a remote haven of thought, prosperity and promise. Tucked into the Appalchian wilderness, Pisgah has roots dating back to the first European settlers. Its alumni include many CEOs, Nobel prize winners, world leaders, and tech giants. Generous grants offer students from modest means a small taste of privilege, and in return they owe service to the university. Something sinister is rising, and a small, diverse group will find themselves channeling ancient powers to shape the university’s future. This is a game of secrets, opinions, and choice with a supernatural metaphor not a game of supernatural special abilities. This is a story of class and privilege and the price of ambition and of conscience. A social interaction game with a taste of politics and a healthy dose of drama.
A supernatural struggle breaks down a university’s social barriers, if only briefly. A story focusing on social interactions, politics and a healthy dose of drama.
Description:
Pisgah University is a remote haven of thought, prosperity and promise. Tucked into the Appalchian wilderness, Pisgah has roots dating back to the first European settlers. Its alumni include many CEOs, Nobel prize winners, world leaders, and tech giants. Generous grants offer students from modest means a small taste of privilege, and in return they owe service to the university. Something sinister is rising, and a small, diverse group will find themselves channeling ancient powers to shape the university’s future. This is a game of secrets, opinions, and choice with a supernatural metaphor not a game of supernatural special abilities. This is a story of class and privilege and the price of ambition and of conscience. A social interaction game with a taste of politics and a healthy dose of drama.