City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we continue our fourth major Chronicle.
Description:
Boston is restless, secrets stirring since the Night of Promise when the Tower finally crumbled to the Sword. What was unleashed, called in blood, finds a city struggling to name its powers, who stands in control. The Sabbat, forsaken by a crusade promised and Regent vanished. The Sept of Cockroach, under new leadership to find an umbra in webs and ruin, whose packs dream of doom approaching, a line of cairns gone dark one by one. The Boston chantry, mismatched traditions in a Technocrat stronghold, seeking allies and answers for mysteries vile and unspeakable. The Union, more powerful than ever, but are their enemies the deviants beyond or the rot within? Above it all, Radio Mythos, the enigmatic signal that knows all whispers it should not. Any Fae who follows its instructions spared the Cold of Winter. Boston cries out for change. It is not satisfied. Not yet.
Young Justice, Assemble! Join us for an alt-verse issue! Batman has called you new heroes together to be a team, but can you save the world before supervillains destroy it forever?
Description:
A homebrew system with streamlined combat and pre-gen characters that allow for flexibility and teamwork. No two game sessions are ever the same.
The Dandelion Factory department heads are having their weekly meeting to make sure that all the world's wish fulfillment is accomplished smoothly.
Description:
"Written by: Magistry Studios
Directed by Anne Ratchat
The criminal elite of Terralyte gather in Eelman's Pike under the supervision of the Boss, Remulus Vandierendonck. With a job that cannot be rejected, the disjointed family is forced to confront the questions of the value of humanity and its connected ethics.
Also, yes, there is a dirigible you can try to steal but I highly, highly do not recommend it.
This is a pre-casted game with prep."
The Dandelion Factory department heads are having their weekly meeting to make sure that all the world's wish fulfillment is accomplished smoothly.
Description:
"Written by: Magistry Studios
Directed by Anne Ratchat
The criminal elite of Terralyte gather in Eelman's Pike under the supervision of the Boss, Remulus Vandierendonck. With a job that cannot be rejected, the disjointed family is forced to confront the questions of the value of humanity and its connected ethics.
Also, yes, there is a dirigible you can try to steal but I highly, highly do not recommend it.
This is a pre-casted game with prep."
Not all debts have been settled or forgotten. Arkham is still recovering from an intra-house war, but some faces may just be looking for revenge. The episode is set in Arkham, MA.
Description:
This episode is designed to be a starting episode, we have provided a set of pre-made persona sheets for this episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that we have provided a set of pre-made Persona Sheets for this episode.
You sold your body, your mind wiped clean. Now your contract is upyour past self awaits. Were you desperate, dangerous, or worse? When the truth comes out, will you even want your old life back?
Description:
The author wrote this as a tribute to Dollhouse.
In the near future, your body was not your own. You sold yourself to the Company, your mind erased, your identity wiped clean. Again and again, they imprinted you with new personalities, sent you on missions, then erased you once more. Youve been assassins, lovers, thieves, and spiesnever knowing who you truly were.
Now, your contract is up. The Company offers you a choice: reclaim your original identity and walk free or stay in the dark. Were you desperate, dangerous, or something worse? And when the truth comes out, will you even want your old life back?
A high-concept thriller of identity, power, and consequence, this game is perfect for players who crave intrigue, moral dilemmas, and a cinematic sci-fi experience. In the end, the real question isnt just who you werebut who you want to be.
Nothing much ever happens in quaint rural English towns like West Stroodminster. Certainly not murder. Accidents, sure. Happenings. Unfortunate events. But no murders. None at all. Nope.
Description:
Murder? Here? Preposterous. Oh, there's a new doctor in town, a fish-out-of-water doc from London. But no murders. A famous mystery writer has rented a house on the edge of town. She won't find murders here. There's only one constable in West Stroodminster. Because there are no murders here. The junior priest has disagreements with the senior priest. But not about murders. The wealthy family in the big manor house has secrets. But not about murders. West Stroodminster is a perfectly safe, quaint English village. With absolutely, definitely, no murdering. A BYOV romp through Brit-Box favorites (Midsomer Murders, Death in Paradise, etc.) and Agatha Christie alike, come join us to see why you never, ever, want to visit a quaint English village. Costumes welcome but not required. All people celebrated here, we have no tolerance for intolerance. See byov.com for more info.
A group of true Dreamers meet in the Dreamlands and have brought stories that might soothe the temper of the Mad King, who threatens to destroy all Dreams in his wrath.
Description:
A group of true Dreamers meet in the Dreamlands, outside the gates of the city of Idros, the Idle City. They have found their ways there by various adventures, and have brought stories that might soothe the temper of the Mad King, who threatens to destroy all Dreams in his wrath.