Camarilla, Anarchs, and Independents have been invited to a mysterious auction. An item has been stolen, and now, the game is afoot to suss out the culprit.
Description:
With the theft of a powerful artifact committed, the Kindred of Indianapolis must now figure out who would commit such a crime. Players are encouraged to have their characters utilize many of their skills and disciplines to either help or hinder the investigation, leading to some wonderful surprises. Each night is part of the weekend chronicle: for player convenience -- in case of schedule conflict -- each night requires its own admission. Proceeds go to pay for our wonderful ST team, supplies & props, with a portion being donated to Pack22, a wolf/wolfdog rescue.
Camarilla, Anarchs, and Independents have been invited to a mysterious auction. An item has been stolen, & fingers are being pointed. so how will the story end?
Description:
The Kindred of the city must make a series of choices, and their actions will determine how the story ends. Players are encouraged to have their characters utilize many of their skills and disciplines to either help or hinder the investigation, leading to some wonderful surprises. Each night is part of the weekend chronicle: for player convenience -- in case of schedule conflict -- each night requires its own admission. Proceeds go to pay for our wonderful ST team, supplies & props, with a portion being donated to Pack22, a wolf/wolfdog rescue.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
For new players looking to participate in any night of the Boston Besieged World of Darkness LARP, this gaming session is to assist in understanding their character, sheets, and system.
Description:
New players will be guided on how to read and understand their character sheets, abilities, and powers, as well as how to call for mechanics and ability tests in game. Players will be assisted by a mix of Storytellers and Narrators, and once all players have a base level of understanding the system of play, they may run through an introductory scene ahead of the Main LARP beginning so they can hit the ground running when game goes live.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we begin our fourth major Chronicle.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we begin our fourth major Chronicle.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
City of Glass Games presents a multi-splat World of Darkness LARP, featuring the ability to play as Vampires, Werewolves, Mages, or Changeling. Join us as we begin our fourth major Chronicle.
Description:
Within Massachusetts lies supernatural communities, secrets, and conflicts which normal mortal have been unaware of for centuries. The Camarilla once held a death grip over the society of Boston, until being uprooted by the Sabbat in an immense underground operation, which saw a still to this day uneasy truce with the Garou and other shifters. While in Salem, an ages old Cabal of mages has begun reaping the seeds of plans made long ago. Those of the Fae Folk mourn the loss of their beloved, though obtuse, King Meilge who met his end in New Orleans. And as all of these conflicts turn, boil, and move to their conclusions, it all goes monitored, perhaps even manipulated, by the agents of the Technocratic Union.
Carcosa Creations Presents World of Darkness: The Crying of Lot 13
Summary:
The Auction House is packed to the gills with exotic artifacts recovered from a "museum" that burned down in Vienna, Austria - that was actually the Vienna Chantry.
Anarch refugees from Chicago pour into Indianapolis, How will the local embedded kindred population respond? With open arms or with suspicion?
Description:
After Prince Jackson makes a power play in Chicago, Anarchs are fleeing to Indianapolis to join the great Ministry experiment. Players will be either Indy kindred or Refugees fleeing the Camarilla push. A city that encourages indulgence. Will you find a new home or lose yourself to the beast?