A sword and sorcery themed LARP that engages in boffer (foam weapon) combat, Role Playing for non-combat and combat individuals, as well as offers a variety of non-combat classes
A sword and sorcery themed LARP that engages in boffer (foam weapon) combat, Role Playing for non-combat and combat individuals, as well as offers a variety of non-combat classes
A sword and sorcery themed LARP that engages in boffer (foam weapon) combat, Role Playing for non-combat and combat individuals, as well as offers a variety of non-combat classes
A sword and sorcery themed LARP that engages in boffer (foam weapon) combat, Role Playing for non-combat and combat individuals, as well as offers a variety of non-combat classes
A sword and sorcery themed LARP that engages in boffer (foam weapon) combat, Role Playing for non-combat and combat individuals, as well as offers a variety of non-combat classes
A sword and sorcery themed LARP that engages in boffer (foam weapon) combat, Role Playing for non-combat and combat individuals, as well as offers a variety of non-combat classes
A sword and sorcery themed LARP that engages in boffer (foam weapon) combat, Role Playing for non-combat and combat individuals, as well as offers a variety of non-combat classes
A sword and sorcery themed LARP that engages in boffer (foam weapon) combat, Role Playing for non-combat and combat individuals, as well as offers a variety of non-combat classes
Each of the cast receives an invitation to a party at an estate in Arkham. Who are they and why are they inviting you to this party? Danger abounds at every turn, who will survive this night?
Camarilla, Anarchs, & Independents have been invited to a mysterious auction. What will they find, & more importantly.. which faction will come away with the most valuables?
Description:
Opening night of the game the players will arrive with their characters ready for play. A selection of pre-made characters with written suggested backgrounds and simplified play instructions provided for those who did not attend the open workshop will be provided. As the players enter the play area there will be a short 5 to 10 minute pre-game talk that will cover the FAQ that were received during the workshop for those who did not attend. The night progresses with the factions having time to interact before the auction of several 'magical artifacts' of interest to each group, coupled with a mysterious theft. Each night is part of the weekend chronicle: for player convenience -- in case of schedule conflict -- each night requires its own admission. Proceeds go to pay for our wonderful ST team, supplies & props, with a portion being donated to Pack22, a wolf/wolfdog rescue.