Wednesday is bike night at the Sinclair Grill, a legendary establishment now closing its doors. The Poor Fellow Knights of the Road have come for one last night. Are rumors of secret societies true?
Description:
Webberville is barely big enough to support even a tiny diner. The Sinclair Grill brings in regulars from out of town with Jeep Night on Tuesdays and Bike Night on Wednesdays. The local chapter of the Poor Fellow Knights of the Road are loyal customers. They trade stories, enjoy some good food, and have a few drinks. The locals don’t know them, but they appreciate the revenue that keeps the diner open. Things seem different tonight. The atmosphere is too somber, the conversation is too quiet. Tonight may be the last Bike Night at the Grill. It sounds like the Local chapter of the Knights is breaking up and the Grill is closing - and no one really knows why. There are always rumors. Talk of a traitor or a spy among the Knights. Secret societies, hidden for centuries. Even dark magic and assassins. But this is just a Mid-West diner. Let’s put that nonsense aside, and enjoy the meatloaf.
Set in an alternate version of Chicago in the 1920s, players will experience the city's society as they navigate politics and the era's complexities. Can you survive the Prohibition Paradox?
Description:
Inspired by golden age comics, the Prohibition Paradox is set in an alternate version of Chicago. Players will navigate the era's complexities as they take on the roles of characters living in Chicago during this tumultuous time, each with unique motivations, goals, and secrets. Your actions and alliances can shape the course of the game and the city's fate. As you gather to attend a high-profile fundraising auction, you will encounter various challenges, threats, and opportunities, from political intrigue and secret dealings to reported supernatural threats and rumors of celestial mysteries. You will have to use your wits, skills, and resources to survive and thrive in this dangerous and unpredictable world. Are you ready to take on the Prohibition Paradox?
Ilvermorny School of Witchcraft and Wizardry - Land of the Free, Home of the Mage
Summary:
Fall, 1774. Unrest brews in the Colonies. Muggles are headed for war, but Ilvermorny welcomes a gift from allies at Beauxbatons - the new Statue of Wizardry. Can wizards stay out of muggle politics?
Description:
Fall Semester, 1774. Ilvermorny nears 150 years of teaching the wizards and witches of the Colonies. But unrest brews among the muggle governments (nomages, as some are now calling them). The new term is ‘Americans’, and they seem headed towards war with the British. But the wizarding world almost never gets involved in such things. At Ilvermorny, students and staff look to welcome a wonderful new gift from their allies at Beauxbatons - the towering Statue of Wizardry. With the protections the new statue can offer the school, will the wizarding world be able to stay out of muggle politics? New players and costume welcome, no experience or costumes necessary. Some mature themes, so mature players only please. A BYOV Potter-fest. Find us, and a cast list, at BYOV.com. Early character requests welcome.
The Colonial Space Vessel Aeschylus approaches its trajectory to view the Ganymede Alignment, a cosmic event occurring every 127 years. No one knows what will happen, and fewer expect any to survive.
Description:
10,027 A.D.
The Colonial Space Vessel Aeschylus has completed it’s latest jump through VoidSpace and now approaches it's trajectory for a viewing of the Ganymede Alignment, a rare cosmic event that occurs every 127 years. Some paid for passage to see it. Others are just doing their jobs. But the ship manifest doesn’t add up. Are there stowaways? How will recent mission failures affect the crew and passengers? No one expects what will happen, and fewer expect any of them will survive.
A mind bending horror inspired by tales like Event Horizon, Call of Cthulhu, Pandorum, and Warhammer 40K."
We’ve known that witches live among us. They work their evil, and our lives are worse for it. But that will end at Salem. We’ll burn out all agents of the devil, and purify the land. A BYOV tragedy.
Description:
We’ve known that witches live among us. All that is foul in the world can be traced back to the minions of darkness. They work their evil, and our lives are worse for it. Children die, husbands leave their wives, crops fail. There is a reason bad things happen to good people--and it all comes down to witchcraft. But that will all end here at Salem. We’ll burn out all agents of the devil, and purify the land. They cannot hide, for our cause is righteous. Come join us in the fight. A BYOV tragedy. Beginners and costumes welcome, no experience or costumes necessary. Some mature themes, so mature players only please. Find us, and a cast list, at BYOV.com. Early character requests welcome.
Civilization has collapsed. Countless natural disasters have changed the earth forever. Rulers emerge from the supernatural, occult and human societies to work towards peace or prepare for global war.
Description:
Civilization has collapsed. Pollution, global warming, volcanos and earthquakes have changed the earth forever. Whole countries have been submerged. From the despair emerge new societies and rulers. The new world leaders: supernatural, occult and human come to shape the future at the World Economic Forum summit in Davos, Switzerland. Atlantis has risen, Russia and Europe are ruled by the Pope. China has professed its love for the Dali Lama. Independent small states have emerged. Supernaturals exist and have lived openly for decades. Will you bring harmony to the table or war? Will there be peace and prosperity or global war? A BYOV Tragedy.
It's a cold grey cell you awaken to. None of you know where you are, or even your own names. And there seems to be no way out. Who are you, and who has stolen your life? And how can you make them pay?
Description:
It’s a cold grey cell you awaken to. Thankfully the door pushes open easily, but there’s only more cold grey in the hall. And you’re not alone. None of you know where you are, or even your own names. Numbers and jumpsuits, that’s all you are. And there seems to be no way out…not even a window. Who are you, and who has stolen your life? And how can you find them and make them pay? A BYOV Mystery. Costumes always appreciated but not required, some character selections possible before the Con. Game sold out? Hit us up online anyway, or just show up!
1893, Chicago. The World's Fair. Get your ticket to celebrate the greatest minds of our age as they propel us into a bold new future! The whole world gathers to welcome the Age of Electricity!
Description:
1893, Chicago – The World’s Fair. Get your ticket to celebrate the greatest minds of our age as they propel us into a bold new future! You can rub elbows with giants of science and industry-Tesla, Edison, Westinghouse, and more! Marvel at the mystical skills of Harry Houdini! Meet Lincoln’s spy Allen Pinkerton, the man who captured the Wild Bunch! Thrill to the amazing new world of moving pictures! Automatic washing machines! Alchemy! Giant guns! Air conditioning! The whole world gathers to welcome the coming peace and prosperity of the Age of Electricity! A BYOV Festival. Costumes always appreciated but not required, some character selections possible before the Con. Game sold out? Hit us up online anyway, or just show up! It’s AC vs. DC in the fight of the century!
Everyone's got an angle. In Vice City, the Columbians have the goods & the Russians want to traffic it. The FBI's got an inside man & the Vice Squad is watching & ready to shut it down.
Description:
Everyone’s got an angle. In VICE CITY, the Columbians have the goods and the Russians want to traffic it. The FBI's got an inside man, and the Vice Squad is watching it all, waiting for their chance to take the operation down. Who's down for a night at the club?
Vice City is a game about the deal of a lifetime. The Russians and Columbians are trying to secure a business relationship. Unbeknownst to them, the FBI and Vice Squad have agents in their organizations, and are looking for a chance to bring it all down. Characters will be spending the evening at the LIV nightclub, owned by Marco Perez. Some will play criminals, some law enforcement, and still others, unaffiliated bystanders that may have their own goals. What could go wrong?
Inspired by shows like Miami Vice, The Wire, Breaking Bad, and Narcos. If you love crime stories, this game is for you!
Welcome to Purgatory: A Modern Supernatural Western
Summary:
In Purgatory, the dead don't rest in peace. Crowds gather at the saloon & good spirits sooth even the savage beast. If the beer's cold & the cards are dealt fairly, nothing will kill the festive mood.
Description:
Welcome to Purgatory – the premier tourist destination of the Ghost River Triangle! You've arrived in the summertime, so there's only a slight chance of snow. Purgatory is a true wild west town steeped in legend, lore and tradition. Folks travel from near and far to drink at Shorty's Saloon, test their luck at the card table and listen to local history (or make their own). Your true reason for stopping by here? Saint or sinner, it is all your own. Don't worry 'bout the dress code. Cowboy boots are optional, but an open mind is a must. You heard we have supernatural sympathies? Don't worry, we serve all types here!
Yes, we were inspired by the world of Wynonna Earp, but no series knowledge is required. We also pull from myth, the lore of the Northwest and other pop culture stuff too!