What starts off as a family fun cruise turns upside down when pirates attack the SS Mitchom and kidnap the children. It is up to the stuffed animals to safe the day.
Description:
A beginner larp for children where they'll be able to have fun, use teamwork to solve puzzles, and have an interactive experience. Parents are welcome to play and must stay for the experience (we're not a licensed daycare). Stuffed animals will be provided.
What starts off as a family fun cruise turns upside down when pirates attack the SS Mitchom and kidnap the children. It is up to the stuffed animals to safe the day.
Description:
A beginner larp for children where they'll be able to have fun, use teamwork to solve puzzles, and have an interactive experience. Parents are welcome to play and must stay for the experience (we're not a licensed daycare). Stuffed animals will be provided.
What starts off as a family fun cruise turns upside down when pirates attack the SS Mitchom and kidnap the children. It is up to the stuffed animals to save the day.
Description:
A beginner larp for children where they'll be able to have fun, use teamwork to solve puzzles, and have an interactive experience. Parents are welcome to play and must stay for the experience (we're not a licensed daycare). Stuffed animals will be provided.
What starts off as a family fun cruise turns upside down when pirates attack the SS Mitchom and kidnap the children. It is up to the stuffed animals to safe the day.
Description:
A beginner larp for children where they'll be able to have fun, use teamwork to solve puzzles, and have an interactive experience. Parents are welcome to play and must stay for the experience (we're not a licensed daycare). Stuffed animals will be provided.
A zombie-like outbreak on your plane caused it to crash in a frigid mountain range. You & the other survivors must now take what you can & try to make it back to civilization. Can you survive?
Description:
This is a homebrew rule system, so I don't expect players to know how to play this game. However, I would highly recommend that players be experienced at LARPing or at least have the interest in giving the experience their all, as the core of this game will focus around player and group decisions.
A zombie-like outbreak on your plane caused it to crash in a frigid mountain range. You & the other survivors must now take what you can & try to make it back to civilization. Can you survive?
Description:
This is a homebrew rule system, so I don't expect players to know how to play this game. However, I would highly recommend that players be experienced at LARPing or at least have the interest in giving the experience their all, as the core of this game will focus around player and group decisions.
The world's greatest hero has died, leaving his family, teammates, and friends behind to discover all may not be as it seemed. Adult themes and some dark comedy. Maybe a lot.
Legend has it that the witch Tabitha Primrose haunts Thrush Hollow, placated only by the annual lock-in tradition performed at her former home. Tonight is the lock-in.
Description:
Over two hundred years ago, the town of Thrush Hollow was home to Tabitha Primrose, now known as a powerful witch. Legend has it that she haunts the town's residents to this day, placated only by the annual lock-in tradition performed at her former home. This year is turning out to be different. Her calling card, a bloody feather, has been found all over town. Hemlock has sprouted fully grown at Primrose's memorial overnight. A corpse turned up last week cradled in the arms of her statue, and gravestones have appeared in the cemetery, suggesting her next victims. Tonight is the lock-in, and a group of out-of-towners has appeared, claiming they want to get to the bottom of this mystery. What are their true intentions? Is the witch really back for vengeance, or is something else behind these omens? The only way to find out is to proceed with the ritual.
Time & time again, the Denarians have violated Mab's Accords. Will this be allowed to continue, or is it time to expel them? Is that possible?
Description:
Time and time again, the Knights of the Blackened Denarii have violated Mab’s Unseelie Accords. Can this continue to be tolerated, or is it time to take steps and expel them. Do the Accords permit it at all? A meeting of the signatories has been called to consider the issue.
A gate has opened, but where & when it goes you cannot say. You've been seeking peace, an escape - is this your opportunity, or just another trap?
Description:
You got yourself trapped here with other enhanced beings and no matter what powers you bring to bear, you can't seem to find a way out. How did you get here? Why are you here? Where is here? And the most important question of all… How can you get home? Answer all these questions in this Cthulhu inspired adventure.