A supernatural struggle breaks down a university’s social barriers, if only briefly. A story focusing on social interactions, politics and a healthy dose of drama.
Description:
Pisgah University is a remote haven of thought, prosperity and promise. Tucked into the Appalchian wilderness, Pisgah has roots dating back to the first European settlers. Its alumni include many CEOs, Nobel prize winners, world leaders, and tech giants. Generous grants offer students from modest means a small taste of privilege, and in return they owe service to the university. Something sinister is rising, and a small, diverse group will find themselves channeling ancient powers to shape the university’s future. This is a game of secrets, opinions, and choice with a supernatural metaphor not a game of supernatural special abilities. This is a story of class and privilege and the price of ambition and of conscience. A social interaction game with a taste of politics and a healthy dose of drama.
The shade of King Tarama cannot rest until he is buried in his ancestral home. The kingdom’s greatest heroes will be needed to brave the void and conquer the colossus that the land itself has become.
Description:
Untold aeons ago, the world shattered, leaving behind fragments of reality in a sea of nothingness. Those creatures who are left, draw upon the power of Anima, the essence of being itself, to overcome the forces of Aether, its destroying opposite. It is this Aether, in the form of a continent-sized colossus, that has swallowed the once-great kingdom of Tirtha. The death of humankind’s greatest ruler, King Tarama, has spurred his people to find this terrible beast and free their ancestral home so that it may be part of the world once more. Only once Tirtha is again the realm of humanity can the dead king be laid to rest, and the struggle of existence continue.
The shade of King Tarama cannot rest until he is buried in his ancestral home. The kingdom’s greatest heroes will be needed to brave the void and conquer the colossus that the land itself has become.
Description:
Untold aeons ago, the world shattered, leaving behind fragments of reality in a sea of nothingness. Those creatures who are left, draw upon the power of Anima, the essence of being itself, to overcome the forces of Aether, its destroying opposite. It is this Aether, in the form of a continent-sized colossus, that has swallowed the once-great kingdom of Tirtha. The death of humankind’s greatest ruler, King Tarama, has spurred his people to find this terrible beast and free their ancestral home so that it may be part of the world once more. Only once Tirtha is again the realm of humanity can the dead king be laid to rest, and the struggle of existence continue.
After a tragic death, a family of eccentric geniuses meet to pay their respects, and to determine who shall inherit the mysterious Naismith Manor.
Description:
The heirs to the Naismith Manor have just tragically died. The sprawling Naismith family has always been full of eccentric geniuses, inventors, and mystics. Which of them will now claim the fantastic rambling house with its twisting corridors, hidden rooms, and decades-old secrets?
Ages 16+ are welcome.
After a tragic death, a family of eccentric geniuses meet to pay their respects, and to determine who shall inherit the mysterious Naismith Manor.
Description:
The heirs to the Naismith Manor have just tragically died. The sprawling Naismith family has always been full of eccentric geniuses, inventors, and mystics. Which of them will now claim the fantastic rambling house with its twisting corridors, hidden rooms, and decades-old secrets?
Ages 16+ are welcome.
Cartoon animal patients and human doctors navigate chronic pain. A serious look at the medical system using cartoon levity to explore a difficult topic.
Description:
The game plays like a medical scene in the movie Roger Rabbit or The Muppets Show--but more serious. Patients are cartoon animals and doctors are regular human doctors. The game offers an opportunity to explore a serious topic with some cartoon levity.