Interstellar travel is generally safe, but when something goes wrong what hope does one have? Serious gameplay about relationships and difficult decisions in the face of death.
Description:
A proximity alert brings the ship lurching out of hyperspace. A rush of movement as passengers and crew are propelled into lifeboats by alarm klaxons. As the small ships detach, there is a moment of calm, but time is running out. Adrift explores relationships, allegiances, acceptance, very difficult decisions and their equally difficult consequences. Death and the meaning and value of life are major themes. This game has little focus on plot, action, or problem solving. It has a significant focus on characters and choosing to experience a time and place in game we would never want to experience in reality. The game will include a mandatory workshop and optional debrief. Rules are simple and will be taught.
Mutants, magic, mayhem, and more! Join a school based on famous classes of sci fi and fantasy, then compete in challenges of skill and creativity.
Description:
Welcome to a very special scholastic competition where "gifted" students come together to show off skills and school spirit. Are you from a super powered school ready to save the day? Perhaps you're a cadet in a spacefaring academy exploring strange new worlds? Or are you a student of the magic arts studying potions and charms? In groups, choose a genre, design your ideal fictional school, and compete against other classes of specially-skilled students for honor, glory, and bragging rights. We'll be using an adjusted version of the homebrew system The Show Must Go On, so there will be a variety of available activities from singing and dancing to drawing to puzzle solving. Each player can decide how they would like to solve challenges, based on their own talents, comfort, skill levels, etc. Family friendly, All are welcome, though any children under 13 must be accompanied by an adult.
Young Justice, Assemble! Join us for an alt-verse issue! Batman has called you new heroes together to be a team, but can you save the world before supervillains destroy it forever?
Description:
A homebrew system with streamlined combat and pre-gen characters that allow for flexibility and teamwork. No two game sessions are ever the same.
10130. Padishah Emperor Elrood IX has summoned you to Arrakis on the occasion of his sixtieth birthday. He must choose a new Great House to rule Arrakis and end a local uprising. The Spice must flow.
Description:
Iocane Productions (and friends!) return to GenCon after a six year absence with a long-promised Dune larp. Like our past Battlestar Galactica and Game of Thrones larps, we will thrust you into a rich universe you know with characters, options, and outcomes you do not. Bene Gesserit, Mentats, Atreides, Harkonnens, Guild Navigators, and Fremen welcome.
Mature (Dune) themes and content. Casting will take place prior to the event. Costuming is highly encouraged.
The city is a festering sore, a breeding ground for the things that slither in the shadows and prey on the vulnerable. You are its last line of defense.
Description:
When a demonic incursion threatens to engulf the city in a tide of infernal chaos, you, a motley crew of magicians, con artists, and damned souls, must band together to unravel the plot and send the hellspawn back to the abyss. But beware, in the world of John Constantine, deals with devils always come at a price, and sometimes the cure is worse than the disease.
X-Men, Assemble! Join us for an alt-verse issue! Professor X has called you together to be a team, but can you save the world before supervillains destroy it forever?
Description:
A homebrew system with streamlined combat and pre-gen characters that allow for flexibility and teamwork. No two game sessions are ever the same.
Welcome to Riverbend, or at least, whats left. Our little town is not well, and folks are dropping like flies. Survive till morn in this custom story inspired by the popular podcast and tabletop gam
Description:
Welcome to Riverbend, West Virginia - well, at least what - and who - is left of it anyway. The truth is friend, our little town is in a bad way. The crops failed us, the mighty Isla River is more like a creek, and folks are being called home to rest. It aint like we havent faced these disasters before. But this sickness, now we never had such visit our holler and homes before and folk are getting scared; real scared, friend.
Tragedy is never too far from the shadow of the mountain. It waits for it, and it always gets its due.
Step into 1850s Riverbend, West Virginia, in this unofficial LARP inspired by Old Gods of Appalachia. This custom setting will take players through the shadows of the valley, into the heart of the mountain, and into deep woods around Riverbend to discover the secrets of this besotted town always down on its luck.
The days are getting shorter, the world is getting colder, and food is getting scarce. Come to the meeting of all the clans of Savage Home to make sure that your clan has the resources to survive.