In 1946 an American rocket scientist, a legendary science fiction author, and the founder of a modern religion met in the Hollywood hills to summon a new messiah! A LARP inspired by actual events!
Aegon The Unworthy has died, spitefully legitimizing all his bastards on. His son Daeron will ascend the Iron Throne, but the shadow of rebellion lies over the Realm. Costumes highly encouraged!
Description:
Aegon The Unworthy has died, spitefully legitimizing all his bastards on his deathbed. His son Daeron will ascend the Iron Throne, but the shadow of rebellion lies over the Realm. Daeron's brother, Daemon Blackfyre, has designs of his own, and tension is high in King's Landing. The game focuses on roleplaying, problem solving, and character development. There will be little to no combat/challenge resolution, so please come prepared to be social and talkative.
Stepping onto Blood Island is enough to drive one to madness, yet it is rumored that Captain Lowe buried hidden treasure beneath its red sands. What are you willing to risk to find out if it is true?
Description:
There always have been stories, whispers in the dark, rumors that hinted that the dark history of Flora Muerta was one stained in blood. Some members of the Brethren of the Coast, a brotherhood of pirates and privateers, have even taken to calling the island Blood Island, in grim honor of the countless murders that have supposedly taken place on its shores. Even the sands of the beaches are stained a rusty red, though it is only sailing superstition that says it is from blood. Setting foot on the island is enough to drive a man to madness, some claim. To be marooned on this island is one of the worst fates imaginable, which is why the rumor that the fabled Captain Lowe buried hidden treasure on this island so curious. Why would he bury valuable treasure on an island so cursed? Why disappear right after burying something so precious? How did he escape the island with his mind intact?
The world's greatest hero has died, leaving his family, teammates, and friends behind to discover all may not be as it seemed. Adult themes and some dark comedy. Maybe a lot.
The year is 1985. For you and your friends, It's just another day in detention - until the broadcast begins!
Description:
At the height of the Reagan era, strangeness abounds in the sleepy suburb of Kingsland, Ohio. In a town rife with superstition and urban legends, you're a Junior High School student more concerned with hoarding quarters for the arcade, watching MTV, and choosing between Ghostbusters, Gremlins, and the Temple of Doom at the Cineplex. For you and your friends, It's just another day in detention - until the broadcast begins. This is a Semi-Live event that will move back and forth between live-action and narrative play. Bring your best 80s outfit!
We do not have to visit a madhouse to find disordered minds; our planet is the mental institution of the universe. At Arkham Asylum we try to free those minds and open them to the world.
You died…sort of. You wake up merged with a ghostly being and almost no memory of the past few hours. You must find out what happened, what’s going on, and decide what you are going to do next.
Description:
College. It is a time of transition, a rite of passage, the first taste of freedom, and to many, the beginning of the rest of their lives. It is a shame that you died before it even officially started. Your memory of the past few hours is hazy and spotty. You know who you are and where you came from, but not how you got into this...sewer? You also feel...changed somehow, something fundamental that you cannot quite put into words. However, you are not alone. There are over a dozen other people around your age also waking up and looking just as confused as you feel. If all this were not enough, there is this...creature-thing that feels familiar and would be a lot more welcoming if it did not look so horrid and ghostly. So, what now?
Ironically, dying and now being bound to a ghost..thing was the least interesting part of yesterday.
Description:
Dying should be one of the easiest and simplest events that just happens in your life, if you are lucky. Not that you wanted it to end, you were just about to start college after all. You and your fellow Freshmen figured out who killed you, why, how, and that should have been the end of it. However, your newfound veteran allies, The Mentors, and everyone else agree that there is something else going on. Luckily, classes don’t start until tomorrow anyway.
Prinzinger Exploration, an obscure American mining company, has announced a world-changing discovery in the desert highlands of the Inka Empire and has invited the world to their great unveiling.
Description:
When Prinzinger Exploration asked the Inka Empire for permission to prospect in the Atacama Desert, the grandees of the court saw no reason to say no. That same company’s recent announcement of a "world-changing" discovery in that desolate place has surprised everyone. The powers and corporations of the Steampunk World of Brass & Steel have reluctantly sent representatives to see what the fuss is about. The company promises a reveal the like of which no one has seen before, but since no one has heard of Prinzinger until now, the attendees' mindset varies from incredulous to cautiously optimistic.