Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
It's a high seas free-for-all. Players receive a frigate to keep as part of the entry. Prizes for the highest number of enemy kills. Sunk? You can take re-enter the next turn.
Description:
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
It's a high seas free-for-all. Players receive a frigate to keep as part of the entry. Prizes for the highest number of enemy kills. Sunk? You can take re-enter the next turn.
Description:
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Can you repeat Rear-Admiral Sir Horatio Nelson destruction of the French fleet at Aboukir Bay, or will Vice-Admiral François-Paul Brueys d'Aigalliers be remembered as the Hero of France?
A very British civil war has broken out - in 1979.
Description:
Following Thatcher's election after the Winter of Discontent, the Tory government implements a repressive crackdown against labor. The country is split right versus left, and foreign proxy fighters flood the nation. A Royal Navy SSBN is stuck in port in Scotland due to mechanical issues. Leftists and Scottish separatists attack the base to seize the sub before it can escape to open seas. Can the Loyalist faction hold off long enough to prevent Her Majesties' own nuclear missile fleet from turning inwards on this green and pleasant land?
A very British civil war has broken out - in 1979.
Description:
Following Thatcher's election after the Winter of Discontent, the Tory government implements a repressive crackdown against labor. The country is split right versus left, and foreign proxy fighters flood the nation. A Royal Navy SSBN is stuck in port in Scotland due to mechanical issues. Leftists and Scottish separatists attack the base to seize the sub before it can escape to open seas. Can the Loyalist faction hold off long enough to prevent Her Majesties' own nuclear missile fleet from turning inwards on this green and pleasant land?
A very British civil war has broken out - in 1979.
Description:
Following Thatcher's election after the Winter of Discontent, the Tory government implements a repressive crackdown against labor. The country is split right versus left, and foreign proxy fighters flood the nation. A Royal Navy SSBN is stuck in port in Scotland due to mechanical issues. Leftists and Scottish separatists attack the base to seize the sub before it can escape to open seas. Can the Loyalist faction hold off long enough to prevent Her Majesties' own nuclear missile fleet from turning inwards on this green and pleasant land?
A very British civil war has broken out - in 1979.
Description:
Following Thatcher's election after the Winter of Discontent, the Tory government implements a repressive crackdown against labor. The country is split right versus left, and foreign proxy fighters flood the nation. A Royal Navy SSBN is stuck in port in Scotland due to mechanical issues. Leftists and Scottish separatists attack the base to seize the sub before it can escape to open seas. Can the Loyalist faction hold off long enough to prevent Her Majesties' own nuclear missile fleet from turning inwards on this green and pleasant land?
Stalingrad, Apartment District Nov. 2nd 1942 Andreyv Antonivitch Medvedev peered out the blown out window from across the charred wooden room. Having seen that the Germans had taken up lunch in the opposing apartment block, he ordered his men to stand at ready. The small boy whose room was the very room they were standing in asked him "Will those men leave soon father?" Soon Misha, very soon. Medvedev then ordered his section into position.