An oversized war game that puts players in command of the major powers of the Second World War.
Description:
Throughout the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! You control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces of army and navy pieces on a map. After twenty rounds the team with the most VPs wins.
An oversized war game that puts players in command of the major powers of the Second World War.
Description:
Throughout the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! You control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces of army and navy pieces on a map. After twenty rounds the team with the most VPs wins.
An oversized war game that puts players in command of the major powers of the Second World War.
Description:
Throughout the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! You control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces of army and navy pieces on a map. After twenty rounds the team with the most VPs wins.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel.
Description:
Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
It's a high seas free-for-all. Players receive a frigate to keep as part of the entry. Prizes for the highest number of enemy kills. Sunk? You can re-enter the next turn.
Description:
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
It's a high seas free-for-all. Players receive a frigate to keep as part of the entry. Prizes for the highest number of enemy kills. Sunk? You can re-enter the next turn.
Description:
Recreate naval combat in the Age of Sails (1650-1815) using minis, cards, and board game mechanics, with a special maneuver deck representing the different capabilities of each vessel. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range.
Recreate aerial combat during World War I using cards and miniatures to represent the airplanes and their maneuvers.
Description:
In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing.
Recreate aerial combat during World War I using cards and miniatures to represent the airplanes and their maneuvers.
Description:
In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing.