The classic game of partnership Spades played with official Bicycle/Hoyle rules. Winning team receives trophies and $250 gift certificates at the Bicycle booth.
Description:
In this trick-taking game, partnerships use spades as the trump suit to win and collect books to match their bids. 300-point games with a 30 minute time limit. There will be 16 spades in the deck - Big Joker, Little Joker, 2 of diamonds, 2 of spades, A-3 of spades. Partnerships will play in 2 preliminary rounds; top scorers will advance to elimination play. Attend with a partner or find one at the event.
The quintessential quantum trick-taking card game for cool cats, where your card's color isn't defined until you play it! Winner receives a $250 shopping spree at the Bezier booth.
Description:
Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox! Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Manipulate, bribe, & deceive your way to victory & prizes! You have influence over powerful members of society, but so do your opponents. Winner receives a $250 shopping spree at the IGS booth!
Description:
Will you be the assassin, or the assassinated? Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Play traits for points over multiple rounds, called ages. Be warned - hidden in the ages are catastrophes! Winner receives a trophy, $250 store credit, and Doomlings' first-ever 1 of 1 card!
Description:
Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits get to look the Apocalypse in the eye and declare...“I scored the most points!” Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Snow White, The Little Mermaid, Cinderella, and many other fairy tale princesses are celebrating a five-day party. Winner receives a $250 shopping spree at the Bezier booth.
Description:
The prince charmings, who have not been invited, will try to infiltrate the ball to propose marriage to the girls. As a princess, you have to avoid marriage proposals and remain single and independent after the celebrations. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
Brent Beck's trick-taking game is based on Oh Hell!, Wizard and Spades - players state how many tricks they think they'll win each hand. Winner receives a special prize package worth over $250!
Description:
Pirates and other special cards add to the unique strategy, which includes an emphasis on Nil bidding. Mermaids will be used, but no White Whale, Kraken, Loot or special Pirate Abilities. Players will play in 2 preliminary rounds; top scorers will advance to elimination play.
7th Sea City of Five Sails Apprentice Learn to Play
Summary:
Players choose a Faction vying for control of the City of Five Sails in a game of scheming, dueling, area control, and player driven storyline.
Description:
In this card/board game hybrid, your Leader and Crew, along with your hired mercenaries will battle and duel over three Locations with the city. Throughout the game, you must use Influence, Brawn, and Finesse to outmaneuver and defeat your opponent.
7th Sea City of Five Sails Apprentice Learn to Play
Summary:
Players choose a Faction vying for control of the City of Five Sails in a game of scheming, dueling, area control, and player driven storyline.
Description:
In this card/board game hybrid, your Leader and Crew, along with your hired mercenaries will battle and duel over three Locations with the city. Throughout the game, you must use Influence, Brawn, and Finesse to outmaneuver and defeat your opponent.
7th Sea City of Five Sails Apprentice Learn to Play
Summary:
Players choose a Faction vying for control of the City of Five Sails in a game of scheming, dueling, area control, and player driven storyline.
Description:
In this card/board game hybrid, your Leader and Crew, along with your hired mercenaries will battle and duel over three Locations with the city. Throughout the game, you must use Influence, Brawn, and Finesse to outmaneuver and defeat your opponent.
7th Sea City of Five Sails Apprentice Learn to Play
Summary:
Players choose a Faction vying for control of the City of Five Sails in a game of scheming, dueling, area control, and player driven storyline.
Description:
In this card/board game hybrid, your Leader and Crew, along with your hired mercenaries will battle and duel over three Locations with the city. Throughout the game, you must use Influence, Brawn, and Finesse to outmaneuver and defeat your opponent.