In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
In this cooperative guessing game, players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Description:
Over the course of 3 Adventure scenarios, the party will work together and collectively attempt to score the most. Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of which is to provide enough detail so that the GM for that turn can GUESS the number they rolled as closely as possible, earning the entire party Experience Points.
A sly party game of Top Five lists! Each Round one player is the FOX. They will choose a Top Five list card category, examine all the answers and then make up their own answer.
Description:
They read all six possible answers in random order as one of the players writes them down. Then everyone else have two minutes to debate the ranking order of the Top Five answers - and identify which answer is the Fox's false answer. Player will all get one point for each correctly ranked answer and the Fox will gain a number of points based on how high the other ranked their answer as one of the Top Five... BUT before the correct rankings are revealed, the other players will take their colored token and place it on the one answer they PERSONALLY feel best about. Maybe they disagreed with the concusses at the table. You can even place your token on the answer you think was made up. If you are right, you get three bonus points. Then, it is the next players turn to be the Fox as the game continues.
A sly party game of Top Five lists! Each Round one player is the FOX. They will choose a Top Five list card category, examine all the answers and then make up their own answer.
Description:
They read all six possible answers in random order as one of the players writes them down. Then everyone else have two minutes to debate the ranking order of the Top Five answers - and identify which answer is the Fox's false answer. Player will all get one point for each correctly ranked answer and the Fox will gain a number of points based on how high the other ranked their answer as one of the Top Five... BUT before the correct rankings are revealed, the other players will take their colored token and place it on the one answer they PERSONALLY feel best about. Maybe they disagreed with the concusses at the table. You can even place your token on the answer you think was made up. If you are right, you get three bonus points. Then, it is the next players turn to be the Fox as the game continues.
A sly party game of Top Five lists! Each Round one player is the FOX. They will choose a Top Five list card category, examine all the answers and then make up their own answer.
Description:
They read all six possible answers in random order as one of the players writes them down. Then everyone else have two minutes to debate the ranking order of the Top Five answers - and identify which answer is the Fox's false answer. Player will all get one point for each correctly ranked answer and the Fox will gain a number of points based on how high the other ranked their answer as one of the Top Five... BUT before the correct rankings are revealed, the other players will take their colored token and place it on the one answer they PERSONALLY feel best about. Maybe they disagreed with the concusses at the table. You can even place your token on the answer you think was made up. If you are right, you get three bonus points. Then, it is the next players turn to be the Fox as the game continues.
A sly party game of Top Five lists! Each Round one player is the FOX. They will choose a Top Five list card category, examine all the answers and then make up their own answer.
Description:
They read all six possible answers in random order as one of the players writes them down. Then everyone else have two minutes to debate the ranking order of the Top Five answers - and identify which answer is the Fox's false answer. Player will all get one point for each correctly ranked answer and the Fox will gain a number of points based on how high the other ranked their answer as one of the Top Five... BUT before the correct rankings are revealed, the other players will take their colored token and place it on the one answer they PERSONALLY feel best about. Maybe they disagreed with the concusses at the table. You can even place your token on the answer you think was made up. If you are right, you get three bonus points. Then, it is the next players turn to be the Fox as the game continues.