You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
You have 10 days to travel the country by jet, car, and on foot. Plan your trip from start to finish and with a little luck and clever planning, you just might outwit your fellow travelers.
Description:
Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. Alternatively, players may swap any two cards in their tray. When a player has all their days connected correctly, they win the game.
Award winning area control game of the American Revolution. The game can accommodate 4 players as each side has two factions.
Description:
In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.