A Medium weight, puzzly game where players compete as News Stations using multi-use cards and action selection to complete forecast goals. Approximately 40 minutes + 10 minute rules explanation.
Description:
Players will start the game as 4 separate Weather Stations in their respective cities Snowberg, Sun City, Electropolis, and Rainchester. 4 Weather Forecast goals (puzzles) will be selected and players will use their starting cards and resources to slowly build an engine in their play area. These weather engines will produce snow, rain, lighting, sunshine and cloud tokens that can be manipulated to match the forecast goals. The larger your engine the more power you have to buy cards and complete goals.
A Medium weight, puzzly game where players compete as News Stations using multi-use cards and action selection to complete forecast goals. Approximately 40 minutes + 10 minute rules explanation.
Description:
Players will start the game as 4 separate Weather Stations in their respective cities Snowberg, Sun City, Electropolis, and Rainchester. 4 Weather Forecast goals (puzzles) will be selected and players will use their starting cards and resources to slowly build an engine in their play area. These weather engines will produce snow, rain, lighting, sunshine and cloud tokens that can be manipulated to match the forecast goals. The larger your engine the more power you have to buy cards and complete goals.
A Medium weight, puzzly game where players compete as News Stations using multi-use cards and action selection to complete forecast goals. Approximately 40 minutes + 10 minute rules explanation.
Description:
Players will start the game as 4 separate Weather Stations in their respective cities Snowberg, Sun City, Electropolis, and Rainchester. 4 Weather Forecast goals (puzzles) will be selected and players will use their starting cards and resources to slowly build an engine in their play area. These weather engines will produce snow, rain, lighting, sunshine and cloud tokens that can be manipulated to match the forecast goals. The larger your engine the more power you have to buy cards and complete goals.
A Medium weight, puzzly game where players compete as News Stations using multi-use cards and action selection to complete forecast goals. Approximately 40 minutes + 10 minute rules explanation.
Description:
Players will start the game as 4 separate Weather Stations in their respective cities Snowberg, Sun City, Electropolis, and Rainchester. 4 Weather Forecast goals (puzzles) will be selected and players will use their starting cards and resources to slowly build an engine in their play area. These weather engines will produce snow, rain, lighting, sunshine and cloud tokens that can be manipulated to match the forecast goals. The larger your engine the more power you have to buy cards and complete goals.
A Medium weight, puzzly game where players compete as News Stations using multi-use cards and action selection to complete forecast goals. Approximately 40 minutes + 10 minute rules explanation.
Description:
Players will start the game as 4 separate Weather Stations in their respective cities Snowberg, Sun City, Electropolis, and Rainchester. 4 Weather Forecast goals (puzzles) will be selected and players will use their starting cards and resources to slowly build an engine in their play area. These weather engines will produce snow, rain, lighting, sunshine and cloud tokens that can be manipulated to match the forecast goals. The larger your engine the more power you have to buy cards and complete goals.
A Medium weight, puzzly game where players compete as News Stations using multi-use cards and action selection to complete forecast goals. Approximately 40 minutes + 10 minute rules explanation.
Description:
Players will start the game as 4 separate Weather Stations in their respective cities Snowberg, Sun City, Electropolis, and Rainchester. 4 Weather Forecast goals (puzzles) will be selected and players will use their starting cards and resources to slowly build an engine in their play area. These weather engines will produce snow, rain, lighting, sunshine and cloud tokens that can be manipulated to match the forecast goals. The larger your engine the more power you have to buy cards and complete goals.
A Medium weight, puzzly game where players compete as News Stations using multi-use cards and action selection to complete forecast goals. Approximately 40 minutes + 10 minute rules explanation.
Description:
Players will start the game as 4 separate Weather Stations in their respective cities Snowberg, Sun City, Electropolis, and Rainchester. 4 Weather Forecast goals (puzzles) will be selected and players will use their starting cards and resources to slowly build an engine in their play area. These weather engines will produce snow, rain, lighting, sunshine and cloud tokens that can be manipulated to match the forecast goals. The larger your engine the more power you have to buy cards and complete goals.
A Medium weight, puzzly game where players compete as News Stations using multi-use cards and action selection to complete forecast goals. Approximately 40 minutes + 10 minute rules explanation.
Description:
Players will start the game as 4 separate Weather Stations in their respective cities Snowberg, Sun City, Electropolis, and Rainchester. 4 Weather Forecast goals (puzzles) will be selected and players will use their starting cards and resources to slowly build an engine in their play area. These weather engines will produce snow, rain, lighting, sunshine and cloud tokens that can be manipulated to match the forecast goals. The larger your engine the more power you have to buy cards and complete goals.
A Medium weight, puzzly game where players compete as News Stations using multi-use cards and action selection to complete forecast goals. Approximately 40 minutes + 10 minute rules explanation.
Description:
Players will start the game as 4 separate Weather Stations in their respective cities Snowberg, Sun City, Electropolis, and Rainchester. 4 Weather Forecast goals (puzzles) will be selected and players will use their starting cards and resources to slowly build an engine in their play area. These weather engines will produce snow, rain, lighting, sunshine and cloud tokens that can be manipulated to match the forecast goals. The larger your engine the more power you have to buy cards and complete goals.
Gerrymander berries on a cake in this new strategy game by indie designers. Berry easy to learn, hard to master. Ages 8 - 88. Family & Colorblind Friendly.