Zargon Returns! After being thwarted for the last 2 years, Zargon has hatched a new scheme to vex the heroes.
Description:
In this version you can play as male, female, or however you wish to self-identify through a card and minifig representations. Heroquest is a semi-cooperative boardgame/dungeon crawler that is easy to learn and very rules light. The rules are light, and the tone is equally light, unless you wish otherwise. The games suggested age range is 14 and up, but playable, and enjoyable, for a broader age range. Reading ability is helpful, but not necessary, especially if you just follow Zargons suggestions, he would never lead you astray.
Zargon Returns! After being thwarted for the last 2 years, Zargon has hatched a new scheme to vex the heroes.
Description:
In this version you can play as male, female, or however you wish to self-identify through a card and minifig representations. Heroquest is a semi-cooperative boardgame/dungeon crawler that is easy to learn and very rules light. The rules are light, and the tone is equally light, unless you wish otherwise. The games suggested age range is 14 and up, but playable, and enjoyable, for a broader age range. Reading ability is helpful, but not necessary, especially if you just follow Zargons suggestions, he would never lead you astray.
Zargon Returns! After being thwarted for the last 2 years, Zargon has hatched a new scheme to vex the heroes.
Description:
In this version you can play as male, female, or however you wish to self-identify through a card and minifig representations. Heroquest is a semi-cooperative boardgame/dungeon crawler that is easy to learn and very rules light. The rules are light, and the tone is equally light, unless you wish otherwise. The games suggested age range is 14 and up, but playable, and enjoyable, for a broader age range. Reading ability is helpful, but not necessary, especially if you just follow Zargons suggestions, he would never lead you astray.
Zargon Returns! After being thwarted for the last 2 years, Zargon has hatched a new scheme to vex the heroes.
Description:
In this version you can play as male, female, or however you wish to self-identify through a card and minifig representations. Heroquest is a semi-cooperative boardgame/dungeon crawler that is easy to learn and very rules light. The rules are light, and the tone is equally light, unless you wish otherwise. The games suggested age range is 14 and up, but playable, and enjoyable, for a broader age range. Reading ability is helpful, but not necessary, especially if you just follow Zargons suggestions, he would never lead you astray.
Learn to play a worker placement game that takes place over generations, where you gather materials and complete experiments to establish yourself as the premier mad scientist.
Learn to play a worker placement game that takes place over generations, where you gather materials and complete experiments to establish yourself as the premier mad scientist.
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
Will you dare to walk through the gates of the Mysterium manor? The manor is haunted by a ghost. The circumstances of its death are shrouded in mystery. Psychics gather to reconstruct the events of the crimes night. They wont make it without the ghosts help, whose visions are the only clues they have to discover the truth. The clock is ticking: at dawn, the ghost will disappear! Mysterium is a thrilling and innovative immersive board game. It reinvents investigation games and cooperative games. Due to its asymmetrical roles, youll have a great deal of fun trying to guess what the other players have on their mind, whether you play a Psychic or the ghost. Walk in the manor, have a seat, and let your sixth sense guide you.
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
Will you dare to walk through the gates of the Mysterium manor? The manor is haunted by a ghost. The circumstances of its death are shrouded in mystery. Psychics gather to reconstruct the events of the crimes night. They wont make it without the ghosts help, whose visions are the only clues they have to discover the truth. The clock is ticking: at dawn, the ghost will disappear! Mysterium is a thrilling and innovative immersive board game. It reinvents investigation games and cooperative games. Due to its asymmetrical roles, youll have a great deal of fun trying to guess what the other players have on their mind, whether you play a Psychic or the ghost. Walk in the manor, have a seat, and let your sixth sense guide you.
Play a classic heavy-weight game by Uwe Rosenberg! Mechanisms include Worker Placement on a Modular Board. Theme is the Medieval era. Players have absolute control over decision-making.
Description:
Each player is head of a monastery in the Medieval era who acquires land and constructs buildings. The goal is to build a working infrastructure and manufacture prestigious items, such as books, ceramics, ornaments, and relics. To win, gain the most victory points at the end of the game. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Clever building on your personal game board will impact your final score. Ora et Labora features two variants: France and Ireland. We can play either!
The adventure's over, but the party's just getting started. Hopefully Constitution isn't your dump stat.
Description:
This is a modular game with standalone base games and expansions. You can mix and match characters from any of the RDI products, letting you build the party composition of your choice. I'll be bring most of the games plus a couple of expansions, giving you plenty of character/play options.