Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Compete against other Arcs fans in this two round Tournament with Leaders and Lore! Winners from this day will play in a Championship match on Saturday!
Description:
Players may only enter into one of these two available Entry Rounds. Each Entry Round consists of two games, leading to 4 players in the Final Round on Saturday. All players will earn swag, with additional prizes for Finalists and the Champion.
Compete against other Arcs fans in this two round Tournament with Leaders and Lore! Winners from this day will play in a Championship match on Saturday!
Description:
Players may only enter into one of these two available Entry Rounds. Each Entry Round consists of two games, leading to 4 players in the Final Round on Saturday. All players will earn swag, with additional prizes for Finalists and the Champion.
Compete against other Arcs fans in this two round Tournament with Leaders and Lore!
Description:
This is the Championship! To sign up, please find our Thursday and Friday Entry Round events. 4 winners from those two days will progress to compete in this final match.
Fort is a 2-4 deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
Fort is a 2-4 deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
A deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
A deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
A deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
A deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?