Compete with rival CEOs to make Mars habitable and build your corporate empire. A new game from the designer of Terraforming Mars!
Description:
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars: The Dice Game, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. This is the Dice version of Terraforming Mars by Jacob Fryxelius.
Compete with rival CEOs to make Mars habitable and build your corporate empire. A new game from the designer of Terraforming Mars!
Description:
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars: The Dice Game, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. This is the Dice version of Terraforming Mars by Jacob Fryxelius.
2022 U.S. National Finger Guns at High Noon Championship
Summary:
A fast-paced game of strategy, negotiation, and pure hilarity - battle royale style. Winner receives a $250 shopping spree at the booth!
Description:
Craft your plan, convince the crowd to join in, then count down and draw your finger guns. Hand gestures show everyone's actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Players will play in 3 preliminary rounds; top scorers will advance to elimination play.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
A roll and write dice game in the Noch mal! family, adding further rules and possibilities of the popular predecessor. New elements include a 7th die that can be chosen instead of the other ones.
Description:
The 7th die has new elements included on this dice - like a bomb (cross 4 fields anywhere), a heart (if crossed, it brings bonuses for completed columns), two stars (cross two stars anywhere) etc. Another new element is the rows also being scored besides columns.
The brain-bending party game of crazy categories and wackier words!
Description:
At the start of the game, the board is populated with three column categories and three-row categories. This forms a 3 x 3 grid. Players will try to come up with answers that fit both of the categories that form one of the nine intersections on the board. Players have nine discs to write answers on. Players fill out answers as quickly as they can and place those discs facedown on the board. Players score points for each intersection where they have placed an answer no one else
placed.