Terraforming Mars: Compete as corporations to terraform the Red Planet by building cities, creating oceans, and managing resources in this science-driven strategy game.
Terraforming Mars: Compete as corporations to terraform the Red Planet by building cities, creating oceans, and managing resources in this science-driven strategy game.
The game where the best clues are the ones that aren't too good. Are you clever enough to give clarity to your teammates while simultaneously confusing your rivals?
Description:
The Game of Fuzzy Logic. The game where the best clues are the ones that aren't too good. Are you clever enough to give clarity to your teammates while simultaneously confusing your rivals? In Fuzzy Logic, two teams take on pairs of mystery words, going head-to-head to see which team can correctly guess its word first. Heres the twist: Each pair of words is in some way related, so really good clues are ones that help your team while at the same time hindering your opponents! The first team to win 9 points wins the game.
The game where the best clues are the ones that aren't too good. Are you clever enough to give clarity to your teammates while simultaneously confusing your rivals?
Description:
The Game of Fuzzy Logic. The game where the best clues are the ones that aren't too good. Are you clever enough to give clarity to your teammates while simultaneously confusing your rivals? In Fuzzy Logic, two teams take on pairs of mystery words, going head-to-head to see which team can correctly guess its word first. Heres the twist: Each pair of words is in some way related, so really good clues are ones that help your team while at the same time hindering your opponents! The first team to win 9 points wins the game.
This is a party game of social deduction. Players are either Resistance Operatives or Imperial Spies. For five rounds, they must depend on each other to carry out missions against the Empire.
Description:
The Resistance is a party game of social deduction. Players are either Resistance Operatives or Imperial Spies. For five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players. Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
This is a party game of social deduction. Players are either Resistance Operatives or Imperial Spies. For five rounds, they must depend on each other to carry out missions against the Empire.
Description:
The Resistance is a party game of social deduction. Players are either Resistance Operatives or Imperial Spies. For five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players. Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
This is a party game of social deduction. Players are either Resistance Operatives or Imperial Spies. For five rounds, they must depend on each other to carry out missions against the Empire.
Description:
The Resistance is a party game of social deduction. Players are either Resistance Operatives or Imperial Spies. For five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players. Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.