This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
Search for a lost city in a world of ruins. Manage & recruit adventurers, each with a unique identity. Read from a book of stories, building an amazing & memorable tale.
Search for a lost city in a world of ruins. Manage & recruit adventurers, each with a unique identity. Read from a book of stories, building an amazing & memorable tale.
You will always want to take more actions than possible & there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Description:
In the city of Orleans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of actions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and with the monks on your side, you are much less likely to fall prey to fate.