In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more!
Description:
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game. This expansion features a new way to interact with your Dodo as a projectile. During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled. In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns. At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card. Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.
In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more!
Description:
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game. This expansion features a new way to interact with your Dodo as a projectile. During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled. In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns. At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card. Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.
In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more!
Description:
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game. This expansion features a new way to interact with your Dodo as a projectile. During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled. In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns. At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card. Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.
In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more!
Description:
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game. This expansion features a new way to interact with your Dodo as a projectile. During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled. In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns. At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card. Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
A board game of power, based in the universe of Dragonbond. Raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power.
Description:
During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 20 power in total. In the planning phase players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order. Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells. In a world without gods, only you may claim your destiny.
In this pattern-building set collection game, you must protect the seas by sinking pirate ships, collecting their treasures, and becoming the legendary protectors of the aquatic kingdoms.
Description:
Each participant plays as a family of sea dragons who are seeking to become the protectors of the forbidden seas. Each turn, one of the two pattern cards from the hand will be played to position a sea dragon on the board, increasing your presence in all four sea kingdoms. You will be able to sink ships or collect treasures hidden in the ocean. Optionally you can complete missions with the ships that you are sinking. Note that you cannot place your own sea dragons next to each other, and if you place one next to another player's dragon, they receive treasures. Your long-term goal is to achieve the greatest presence in each of the four kingdoms at the end of the game and get the most victory points by completing missions and collecting treasures.
In this pattern-building set collection game, you must protect the seas by sinking pirate ships, collecting their treasures, and becoming the legendary protectors of the aquatic kingdoms.
Description:
Each participant plays as a family of sea dragons who are seeking to become the protectors of the forbidden seas. Each turn, one of the two pattern cards from the hand will be played to position a sea dragon on the board, increasing your presence in all four sea kingdoms. You will be able to sink ships or collect treasures hidden in the ocean. Optionally you can complete missions with the ships that you are sinking. Note that you cannot place your own sea dragons next to each other, and if you place one next to another player's dragon, they receive treasures. Your long-term goal is to achieve the greatest presence in each of the four kingdoms at the end of the game and get the most victory points by completing missions and collecting treasures.