You have dared to cross the threshold of the haunted Mysterium Manor! Settle in, open your mind and awaken your sixth sense as you prepare to lay a stranded soul to rest.
Description:
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
You have dared to cross the threshold of the haunted Mysterium Manor! Settle in, open your mind and awaken your sixth sense as you prepare to lay a stranded soul to rest.
Description:
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
You have dared to cross the threshold of the haunted Mysterium Manor! Settle in, open your mind and awaken your sixth sense as you prepare to lay a stranded soul to rest.
Description:
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
Communicate with the Beyond to solve the murders using abstract clue cards.
Description:
n Will you dare to walk through the gates of the Mysterium manor? The manor is haunted by a ghost. The circumstances of its death are shrouded in mystery. Psychics gather to reconstruct the events of the crimes night. They wont make it without the ghosts help, whose visions are the only clues they have to discover the truth. The clock is ticking: at dawn, the ghost will disappear! Mysterium is a thrilling and innovative immersive board game. It reinvents investigation games and cooperative games. Due to its asymmetrical roles, youll have a great deal of fun trying to guess what the other players have on their mind, whether you play a Psychic or the ghost. Walk in the manor, have a seat, and let your sixth sense guide you.
Communicate with the Beyond to solve the murders using abstract clue cards.
Description:
n Will you dare to walk through the gates of the Mysterium manor? The manor is haunted by a ghost. The circumstances of its death are shrouded in mystery. Psychics gather to reconstruct the events of the crimes night. They wont make it without the ghosts help, whose visions are the only clues they have to discover the truth. The clock is ticking: at dawn, the ghost will disappear! Mysterium is a thrilling and innovative immersive board game. It reinvents investigation games and cooperative games. Due to its asymmetrical roles, youll have a great deal of fun trying to guess what the other players have on their mind, whether you play a Psychic or the ghost. Walk in the manor, have a seat, and let your sixth sense guide you.