A pattern-building tile placement game. A new game published by Piatnik, and designed by Vangelis Bagiartakis and Konstantinos Karagiannis. Learn how to play.
Description:
Calcada is a game inspired by the iconic pavement tiles found throughout Portugal. Players take turns drafting pavement-tiles from the general display onto their player board via a mancala-inspired selection mechanism. Once someone completes a certain area, they get points based on the value of that area. At the end, everyone gets extra points for connected objects or groups.
A pattern-building tile placement game. A new game published by Piatnik, and designed by Vangelis Bagiartakis and Konstantinos Karagiannis. Learn how to play.
Description:
Calcada is a game inspired by the iconic pavement tiles found throughout Portugal. Players take turns drafting pavement-tiles from the general display onto their player board via a mancala-inspired selection mechanism. Once someone completes a certain area, they get points based on the value of that area. At the end, everyone gets extra points for connected objects or groups.
A pattern-building tile placement game. A new game published by Piatnik, and designed by Vangelis Bagiartakis and Konstantinos Karagiannis. Learn how to play.
Description:
Calcada is a game inspired by the iconic pavement tiles found throughout Portugal. Players take turns drafting pavement-tiles from the general display onto their player board via a mancala-inspired selection mechanism. Once someone completes a certain area, they get points based on the value of that area. At the end, everyone gets extra points for connected objects or groups.
A pattern-building tile placement game. A new game published by Piatnik, and designed by Vangelis Bagiartakis and Konstantinos Karagiannis. Learn how to play.
Description:
Calcada is a game inspired by the iconic pavement tiles found throughout Portugal. Players take turns drafting pavement-tiles from the general display onto their player board via a mancala-inspired selection mechanism. Once someone completes a certain area, they get points based on the value of that area. At the end, everyone gets extra points for connected objects or groups.