A Sci-Fi themed trick-taking game (sort of). Points are earned by winning challenges, confiscating cards, and earning credits. Use military and civilian abilities to achieve their objectives.
Long Description:
Players will play three cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be confiscated or eliminated. Assassins, Mercenaries, Merchants, Emissaries, Thieves and Spies are just some cards you will encounter. A complete game consists of 3 challenges with selecting additional cards from a "market" in between challenges. The 4 player game has the option of playing in teams.
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Rising Storm
Rules Edition:
1st
Minimum Players:
1
Maximum Players:
4
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)